Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Antimagic Ray Wizard Spell Clarification
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6435496" data-attributes="member: 6669384"><p>Prevents the "straight unblocked lines from being drawn"? Funny, my pen works on the battle mat no matter what spells the PCs are using. </p><p></p><p>Okay, bad humor, but the point is valid.</p><p></p><p>The way through an AMF is free and unblocked, at least as far as the AMF is concerned. You can see through it, you could shoot an arrow or throw a rock through it. It's open space. The field itself doesn't block spells, or even line of sight, it simply suppresses the spell's effect <strong>within its area</strong>. The rules are actually pretty clear on what happens when an AoE spell includes an AntiMagic zone: The spell functions normally in all areas not suppressed by the AM zone. </p><p></p><p>Now if you want to play with this idea, consider the situation where a caster has an <em>Anti Magic Field</em> up, and there's an obstacle in the field as well. The <em>Lightning Bolt</em> cast through the AMF never encounters the obstacle, since it's in a spell-suppression area. Does it then resume on the other side of the AMF, or is its Line of Effect blocked by the obstacle it never encountered?</p><p></p><p>How's that for a rules headache?</p><p></p><p>Now obviously my reading of the spell and Anti Magic rules is subject to dispute. Like I said, check with your DM before trying it. But, taken as written, AMF doesn't block Line of Effect, it just removes some area from what an Area of Effect spell covers.</p><p></p><p>(For those in love with physics: "Quantum Tunneling" occurs when a particle enters an area where the laws of physics don't allow for its existence. What follows is that the particle ceases to exist in that area, "tunneling" to the far side and then reappearing. The transit time has been measured as faster than the speed of light, and some argue that it's instantaneous. Researchers have been able to cause Electrons to "tunnel" for over a hundred feet.</p><p></p><p>This physics example is particularly appropriate when considering <em>Lightning Bolt</em>, since it's a stream of free running charged subatomic particles. (Electrons) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>And, by the way, it's *always* a bad idea to try and mix physics and magic in the same argument. And that includes the example I just gave. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 6435496, member: 6669384"] Prevents the "straight unblocked lines from being drawn"? Funny, my pen works on the battle mat no matter what spells the PCs are using. Okay, bad humor, but the point is valid. The way through an AMF is free and unblocked, at least as far as the AMF is concerned. You can see through it, you could shoot an arrow or throw a rock through it. It's open space. The field itself doesn't block spells, or even line of sight, it simply suppresses the spell's effect [B]within its area[/B]. The rules are actually pretty clear on what happens when an AoE spell includes an AntiMagic zone: The spell functions normally in all areas not suppressed by the AM zone. Now if you want to play with this idea, consider the situation where a caster has an [I]Anti Magic Field[/I] up, and there's an obstacle in the field as well. The [I]Lightning Bolt[/I] cast through the AMF never encounters the obstacle, since it's in a spell-suppression area. Does it then resume on the other side of the AMF, or is its Line of Effect blocked by the obstacle it never encountered? How's that for a rules headache? Now obviously my reading of the spell and Anti Magic rules is subject to dispute. Like I said, check with your DM before trying it. But, taken as written, AMF doesn't block Line of Effect, it just removes some area from what an Area of Effect spell covers. (For those in love with physics: "Quantum Tunneling" occurs when a particle enters an area where the laws of physics don't allow for its existence. What follows is that the particle ceases to exist in that area, "tunneling" to the far side and then reappearing. The transit time has been measured as faster than the speed of light, and some argue that it's instantaneous. Researchers have been able to cause Electrons to "tunnel" for over a hundred feet. This physics example is particularly appropriate when considering [I]Lightning Bolt[/I], since it's a stream of free running charged subatomic particles. (Electrons) :) ). And, by the way, it's *always* a bad idea to try and mix physics and magic in the same argument. And that includes the example I just gave. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Antimagic Ray Wizard Spell Clarification
Top