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Anubis vs. Upper_Krust (Referee: S'mon)
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<blockquote data-quote="Anubis" data-source="post: 383125" data-attributes="member: 2358"><p>To be honest, that would most likely be the absolute best solution to figure it out. Since I claim that Quasi-deity is ECL +10, then I should defeat such a character using 25% of my resources. And to decide the value of equipment for the character, simply take the character out of the DMG, but take the wealth from the equivilant character in the ELH. (In other words, if you pick the DMG Level 20 Fighter, take the ELH's *Level 30 Fighter's equipment*.) In this way, there is no metagame thinking from either of us, as we get the equipment we're given.</p><p></p><p>OR, if you would still like to judge it on a factual CR basis (meaning NPC vs. 4 PCs), you could take a Level 5 character from the DMG, give it the equipment of the Level 15 variation (with Quasi-deity powers added, of course), and put the character against four characters I pull out of "Enemies & Allies" from the Iconic characters. Can't get more "standard" than four Iconics against an NPC from the DMG! Honestly, this would work slightly better if only because my spells would be assigned to me, and thus I would not be picking specific spells.</p><p></p><p>In either scenario, I would advocate assigning divine bonuses to ability scores based on +10 to each instead of +60 total assigned however you please. (Honestly, at first, that's how I thought it was supposed to be done anyway, and you threw me off when you decided the other way. I would seriously advocate the +10 per score over +60 distributed as the official method.)</p><p></p><p>Either of these would work, although the second case may be more accurate for CR reasoning. Heck, I would be more than willing to play another test fight in that case.</p></blockquote><p></p>
[QUOTE="Anubis, post: 383125, member: 2358"] To be honest, that would most likely be the absolute best solution to figure it out. Since I claim that Quasi-deity is ECL +10, then I should defeat such a character using 25% of my resources. And to decide the value of equipment for the character, simply take the character out of the DMG, but take the wealth from the equivilant character in the ELH. (In other words, if you pick the DMG Level 20 Fighter, take the ELH's *Level 30 Fighter's equipment*.) In this way, there is no metagame thinking from either of us, as we get the equipment we're given. OR, if you would still like to judge it on a factual CR basis (meaning NPC vs. 4 PCs), you could take a Level 5 character from the DMG, give it the equipment of the Level 15 variation (with Quasi-deity powers added, of course), and put the character against four characters I pull out of "Enemies & Allies" from the Iconic characters. Can't get more "standard" than four Iconics against an NPC from the DMG! Honestly, this would work slightly better if only because my spells would be assigned to me, and thus I would not be picking specific spells. In either scenario, I would advocate assigning divine bonuses to ability scores based on +10 to each instead of +60 total assigned however you please. (Honestly, at first, that's how I thought it was supposed to be done anyway, and you threw me off when you decided the other way. I would seriously advocate the +10 per score over +60 distributed as the official method.) Either of these would work, although the second case may be more accurate for CR reasoning. Heck, I would be more than willing to play another test fight in that case. [/QUOTE]
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