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Any 0-level adventure ideas?
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<blockquote data-quote="SiderisAnon" data-source="post: 4765613" data-attributes="member: 44949"><p>Create a supernatural sort of problem that the two PCs try to solve because they get dragged into, but then it turns out not to be a supernatural problem after all.</p><p></p><p>For instance: </p><p></p><p>Scenerio: A ghost is haunting to road and destroying wagons.</p><p>Truth: It's a group of bandits with a glowing solution made from cave moss. They rob the abandoned wagons after scaring off people.</p><p></p><p>Scenerio: Something horrible happened up at the local mine after a recent ground quake. People are dying. Now, there's a horrible monster living in there.</p><p>Truth: A small earthquake opened up a fisure. The gases released caused halucinations in the miners, so all of their stories are different. The only thing real at the mine is a glowing crystal revealed by the opening of the fissure. (There could still be remannts of the halucination material in moss or something to make things interesting.)</p><p></p><p>Scenario: Some sort of fire breathing creature has moved into a local woods. People are terrified.</p><p>Truth: It's two kobolds or goblins with some lamp oil and a wooden frame covered in animal hides. The footprints are made with wooden "feet" on poles. The critters are actually after something they thing is in the woods, or perhaps are just enjoying terroizing the locals.</p><p></p><p>(In my game, I combined the above two at slightly higher level. A group of goblins were after an item found at the back of a mine. They scared the miners off, then used a fake creature mounted on a mine cart. The party bought into this so well that they never actually entered the cave before the goblins were done; they just kept trying to draw the beast out.) </p><p></p><p>Scenario: Chickens keep disappearing. Something is leaving horrible tracks. It's a monster.</p><p>Truth: Just a modification of the scenerio with a couple of goblins, some fake track makers, and scaring people into not following them into the woods.</p><p></p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 4765613, member: 44949"] Create a supernatural sort of problem that the two PCs try to solve because they get dragged into, but then it turns out not to be a supernatural problem after all. For instance: Scenerio: A ghost is haunting to road and destroying wagons. Truth: It's a group of bandits with a glowing solution made from cave moss. They rob the abandoned wagons after scaring off people. Scenerio: Something horrible happened up at the local mine after a recent ground quake. People are dying. Now, there's a horrible monster living in there. Truth: A small earthquake opened up a fisure. The gases released caused halucinations in the miners, so all of their stories are different. The only thing real at the mine is a glowing crystal revealed by the opening of the fissure. (There could still be remannts of the halucination material in moss or something to make things interesting.) Scenario: Some sort of fire breathing creature has moved into a local woods. People are terrified. Truth: It's two kobolds or goblins with some lamp oil and a wooden frame covered in animal hides. The footprints are made with wooden "feet" on poles. The critters are actually after something they thing is in the woods, or perhaps are just enjoying terroizing the locals. (In my game, I combined the above two at slightly higher level. A group of goblins were after an item found at the back of a mine. They scared the miners off, then used a fake creature mounted on a mine cart. The party bought into this so well that they never actually entered the cave before the goblins were done; they just kept trying to draw the beast out.) Scenario: Chickens keep disappearing. Something is leaving horrible tracks. It's a monster. Truth: Just a modification of the scenerio with a couple of goblins, some fake track makers, and scaring people into not following them into the woods. Good luck. [/QUOTE]
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