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Any 2e?
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<blockquote data-quote="Stormtower" data-source="post: 3862929" data-attributes="member: 43631"><p>My beloved homebrew was born in 2e back in 1990, and I also met my future wife at a 2e table in 1991 (she player, me DM) so those rules have a deep and wonderful nostalgia for me. When we were poor and down on our luck in the early 90's we played with the 2e PHB, DMG and Monstrous Compendium (the crappy 3-ring binder thing) plus college-ruled paper, dice and imagination. I'm sure many here have similar memories!</p><p></p><p>However, as a usable and balanced set of rules mechanics I feel that 3.5 serves me better. It also doesn't hurt that we have disposable income now and have been able to make a serious investment in 3.5 books, minis and game aids. Viva 3.5... but without 2e my family wouldn't be playing D&D at all today.</p><p></p><p>I still pull out the old Dark Sun and 2e Undermountain and Myth Drannor boxed sets for a good read sometimes. The creativity therein is always useful for mining ideas. I think my favorite thing about 2e was that it seemed to liberate us from trying to play the "right way" and showed how the AD&D system vis-a-vis Gygax, Arneson et. al could be extended with sensible (or sometimes, not-so-sensible) rules.</p></blockquote><p></p>
[QUOTE="Stormtower, post: 3862929, member: 43631"] My beloved homebrew was born in 2e back in 1990, and I also met my future wife at a 2e table in 1991 (she player, me DM) so those rules have a deep and wonderful nostalgia for me. When we were poor and down on our luck in the early 90's we played with the 2e PHB, DMG and Monstrous Compendium (the crappy 3-ring binder thing) plus college-ruled paper, dice and imagination. I'm sure many here have similar memories! However, as a usable and balanced set of rules mechanics I feel that 3.5 serves me better. It also doesn't hurt that we have disposable income now and have been able to make a serious investment in 3.5 books, minis and game aids. Viva 3.5... but without 2e my family wouldn't be playing D&D at all today. I still pull out the old Dark Sun and 2e Undermountain and Myth Drannor boxed sets for a good read sometimes. The creativity therein is always useful for mining ideas. I think my favorite thing about 2e was that it seemed to liberate us from trying to play the "right way" and showed how the AD&D system vis-a-vis Gygax, Arneson et. al could be extended with sensible (or sometimes, not-so-sensible) rules. [/QUOTE]
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