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<blockquote data-quote="jdrakeh" data-source="post: 4827164" data-attributes="member: 13892"><p>It's an AD&D 1e rule. It is discussed on pages 111 and 112 of the AD&D 1e DMG. Here are the basics: </p><p></p><p>If a character beseeching help has been exemplary in faithfulness, then he has a straight 10% chance that some creature will be sent to his or her aid <em>if this is the first time the character has asked for help</em>. </p><p></p><p>If 00 is rolled, roll again. On this second roll, there is a percentage chance equal to the character’s level of experience that the deity itself will come. This chance is modified by how well a character has played to alignment and other factors. </p><p></p><p>Each previous intervention on behalf of the character levies a -5% penalty, half-assedly acting according to alignment levies penalties from -5% to -10%, and intervention requiring direct confrontation with another deity levies a penalty of -10%.</p><p></p><p>If the character is working against forces of diametrically opposed alignment a +1% bonus is granted, and if a character is serving a deity directly (through direct instructions from the deity itself), they gain + 25%</p><p></p><p>So, yes, there were rules for this. That said, your percentage chance of getting a god to assist you was effectively 1% (you have to make that 00 roll first) and getting a creature sent to your aid was 10% (and only if it's the first time you asked for such aid). </p><p></p><p>I think the idea is that the gods of AD&D help those who help themselves.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4827164, member: 13892"] It's an AD&D 1e rule. It is discussed on pages 111 and 112 of the AD&D 1e DMG. Here are the basics: If a character beseeching help has been exemplary in faithfulness, then he has a straight 10% chance that some creature will be sent to his or her aid [I]if this is the first time the character has asked for help[/I]. If 00 is rolled, roll again. On this second roll, there is a percentage chance equal to the character’s level of experience that the deity itself will come. This chance is modified by how well a character has played to alignment and other factors. Each previous intervention on behalf of the character levies a -5% penalty, half-assedly acting according to alignment levies penalties from -5% to -10%, and intervention requiring direct confrontation with another deity levies a penalty of -10%. If the character is working against forces of diametrically opposed alignment a +1% bonus is granted, and if a character is serving a deity directly (through direct instructions from the deity itself), they gain + 25% So, yes, there were rules for this. That said, your percentage chance of getting a god to assist you was effectively 1% (you have to make that 00 roll first) and getting a creature sent to your aid was 10% (and only if it's the first time you asked for such aid). I think the idea is that the gods of AD&D help those who help themselves. [/QUOTE]
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