Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Any 3.0 diehards out there?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dark Jezter" data-source="post: 1636885" data-attributes="member: 1015"><p>In 3.5e, a halfling or gnome can still can pick up a standard sized short sword and it would be considered a one-handed (rather than a light weapon as it would be for a medium creature) weapon for them. Although they do take a -2 penalty on attack rolls with such a weapon.</p><p></p><p></p><p></p><p>Ah man, somebody (I think it was MerricB) made a very nice post on this subject a while back, but I can't find it. I'll try my best to give a condensed version of his post.</p><p></p><p>In 3.0, the regular weapon list does a good job for covering small and medium-sized creatures. When you get to creatures like storm giants, you start running into problems. None of the weapons on the main list make suitable weapons for them (even a greatsword is only considered a light weapon by storm giant standards). So you have to start making irregularly-sized versions of the normal weapons, which isn't as neatly-organized as it is in 3.5e.</p><p></p><p>Another problem some people had with the 3.0 weapon sizing rules was that there were a lot less weapon choices for small creatures: gnomes and halflings never got to use weapons like spiked chains and polearms, for example. 3.5e makes the system more consistant by allowing each size category of creature to have access to the same list of weapons (appropriately-sized, of course).</p><p></p><p></p><p></p><p>Actually, I wasn't aware that's what he was talking about. Still, I don't see how square spaces favor miniature play any more than differently-sized spaces.</p><p></p><p>And I would appreciate it if you wouldn't assume things about me, thanks.</p><p></p><p></p><p></p><p>Perhaps I misrepresented my position. I'm not saying that wizards should be weaker than the other classes, mainly that they shouldn't dominate higher-level play. One thing I love about 3.5e is that combat isn't as prone to being decided by the mages as previous editions are. In 3.0 and 3.5e, warrior-types, rogues, and the like are actually able to contribute to higher-level combat and keep up with the mages, something that didn't happen much in 1e or 2e.</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1636885, member: 1015"] In 3.5e, a halfling or gnome can still can pick up a standard sized short sword and it would be considered a one-handed (rather than a light weapon as it would be for a medium creature) weapon for them. Although they do take a -2 penalty on attack rolls with such a weapon. Ah man, somebody (I think it was MerricB) made a very nice post on this subject a while back, but I can't find it. I'll try my best to give a condensed version of his post. In 3.0, the regular weapon list does a good job for covering small and medium-sized creatures. When you get to creatures like storm giants, you start running into problems. None of the weapons on the main list make suitable weapons for them (even a greatsword is only considered a light weapon by storm giant standards). So you have to start making irregularly-sized versions of the normal weapons, which isn't as neatly-organized as it is in 3.5e. Another problem some people had with the 3.0 weapon sizing rules was that there were a lot less weapon choices for small creatures: gnomes and halflings never got to use weapons like spiked chains and polearms, for example. 3.5e makes the system more consistant by allowing each size category of creature to have access to the same list of weapons (appropriately-sized, of course). Actually, I wasn't aware that's what he was talking about. Still, I don't see how square spaces favor miniature play any more than differently-sized spaces. And I would appreciate it if you wouldn't assume things about me, thanks. Perhaps I misrepresented my position. I'm not saying that wizards should be weaker than the other classes, mainly that they shouldn't dominate higher-level play. One thing I love about 3.5e is that combat isn't as prone to being decided by the mages as previous editions are. In 3.0 and 3.5e, warrior-types, rogues, and the like are actually able to contribute to higher-level combat and keep up with the mages, something that didn't happen much in 1e or 2e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Any 3.0 diehards out there?
Top