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<blockquote data-quote="ccs" data-source="post: 8220817" data-attributes="member: 6803664"><p>Define "Next week".</p><p>Is that Sunday? Wed? Or next Sat? How long do you have?</p><p></p><p>Have you had your session 0, created characters, everyone know what to expect/on the same page?</p><p>Do you know what you're working with character wise - races/classes, backstory wise?</p><p>Does that stuff matter to you/your group??</p><p></p><p>What type of game do YOU want to run?</p><p>-----------</p><p>Anyways, let's say atm your just throwing some characters together & have to get going....</p><p>You don't need an entire campaign, beginning to end plot, & a master plan.</p><p>What you need is to stall for time - while you come up with those things.</p><p></p><p>So try a take on Dungeon of the Mad mage.</p><p>•The worst you'll have to do prep wise is adjust things down a bit if the party is 1st lv.</p><p></p><p>Idea #1: it's a slow night at the Yawning Portal. (As in there's no other character types of note around to solve the problem).</p><p>A minor but important enough noble type gets into a scuffle with a anither patron. Things go badly. Just before the watch can intervene he gets thrown down the well & the patron flees. Some of the watch give chase.</p><p>Every one rushes to look down the well.</p><p>"I'm ok! Lower the bucket!"</p><p>And a slimy green tenticle yoinks him out of sight....</p><p>Remaining Watch member(s) "Shite!. You (points to partner) go back to the station & file a report/bring help."</p><p>Off runs partner.</p><p>Looks around, gaze settling on the only adventurer looking types present (the PCs).</p><p>"OK, you lot, by the authority of WD, you're with me. We have to go get {minor nobles name}. Grab your gear & let's get down there."</p><p>Simple dungeon crawl ensues.</p><p></p><p>The mission is simple. Explore Undermountain until you find the minor noble. Then get him out.</p><p>You can kite the party around for as many sessions as it takes you to do prep on the real adventure/campaign.</p><p>And you don't have to worry about why this mix of pcs is together. They could know each other or be complete strangers, either way they're drafted into the service of WD for the moment.</p><p></p><p>Other similar ideas:</p><p>●The rookie pcs take a bet/challenge. Map x rooms of lv.1 Each room mapped is worth x.</p><p> Or map the route to the stairs to lv2 behind the giant Dwarf statue, etc</p><p>Now lv.1 is fairly well trodden. The barkeep has a fairly accurate map that the pcs will be compared with to determine if they've actually mapped anything vs just sitting in the first room for x hours, playing cards, & attempting to cheat.</p><p>●heres x$ & a map. Visit the goblin trading bazaar on lv.2 & bring back ______.</p><p>Of course the map quickly proves inaccurate fir whatever reason....</p><p></p><p>*From things you've said in the past though I think that one of your problems is the speed you play. You burn through content in a race from start to finish. If you slow down you'll find all kinds of details in the published stuff that you can spin off into your own content. You can get a lot of "replay" out of various chapters.</p><p>So even though your group has played say, SKT?</p><p>I bet they didn't play ALL of the giant lairs. Tweak one to fit your game & you have a near ready made adventure for lv?.</p></blockquote><p></p>
[QUOTE="ccs, post: 8220817, member: 6803664"] Define "Next week". Is that Sunday? Wed? Or next Sat? How long do you have? Have you had your session 0, created characters, everyone know what to expect/on the same page? Do you know what you're working with character wise - races/classes, backstory wise? Does that stuff matter to you/your group?? What type of game do YOU want to run? ----------- Anyways, let's say atm your just throwing some characters together & have to get going.... You don't need an entire campaign, beginning to end plot, & a master plan. What you need is to stall for time - while you come up with those things. So try a take on Dungeon of the Mad mage. •The worst you'll have to do prep wise is adjust things down a bit if the party is 1st lv. Idea #1: it's a slow night at the Yawning Portal. (As in there's no other character types of note around to solve the problem). A minor but important enough noble type gets into a scuffle with a anither patron. Things go badly. Just before the watch can intervene he gets thrown down the well & the patron flees. Some of the watch give chase. Every one rushes to look down the well. "I'm ok! Lower the bucket!" And a slimy green tenticle yoinks him out of sight.... Remaining Watch member(s) "Shite!. You (points to partner) go back to the station & file a report/bring help." Off runs partner. Looks around, gaze settling on the only adventurer looking types present (the PCs). "OK, you lot, by the authority of WD, you're with me. We have to go get {minor nobles name}. Grab your gear & let's get down there." Simple dungeon crawl ensues. The mission is simple. Explore Undermountain until you find the minor noble. Then get him out. You can kite the party around for as many sessions as it takes you to do prep on the real adventure/campaign. And you don't have to worry about why this mix of pcs is together. They could know each other or be complete strangers, either way they're drafted into the service of WD for the moment. Other similar ideas: ●The rookie pcs take a bet/challenge. Map x rooms of lv.1 Each room mapped is worth x. Or map the route to the stairs to lv2 behind the giant Dwarf statue, etc Now lv.1 is fairly well trodden. The barkeep has a fairly accurate map that the pcs will be compared with to determine if they've actually mapped anything vs just sitting in the first room for x hours, playing cards, & attempting to cheat. ●heres x$ & a map. Visit the goblin trading bazaar on lv.2 & bring back ______. Of course the map quickly proves inaccurate fir whatever reason.... *From things you've said in the past though I think that one of your problems is the speed you play. You burn through content in a race from start to finish. If you slow down you'll find all kinds of details in the published stuff that you can spin off into your own content. You can get a lot of "replay" out of various chapters. So even though your group has played say, SKT? I bet they didn't play ALL of the giant lairs. Tweak one to fit your game & you have a near ready made adventure for lv?. [/QUOTE]
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