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<blockquote data-quote="fba827" data-source="post: 8221643" data-attributes="member: 807"><p>You could by yourself some time by home brew on the fly.... give each person a five minute focus of .... so tell me what your character would be doing on a regular day (and onceor twice prod for further details on something specific they mention) and figure out the PCs primary motive ( fame or fortune or adventure or service to achirch or revenge against a killed friend or finding a lost relative etc)</p><p></p><p>Then at the end of each tell them while doing X you’re approached by this man delivering a letter that says a place and time and has the words X (where X has something to do with the motivation, so might say ‘reward’ if they are motivated by fortune, or the name of a person they might be looking or whatever) ..... and then cut to the next person </p><p></p><p></p><p>At the meeting place and time all the PCs meet. It’s a tavern Of course. The patrons are all common folk in appearance so the PCs with their gear stick out. No one else seems to approach the PCs. Let them stew a bit.</p><p></p><p>Then the tavern is attacked by goblins or kobolds or some other minor creature (you can have some townsfolk defending with broken glass bottles and such) so the PCs defend the townsfolk, or at least themselves. Either through interrogation or map on a goblin corpse the goblins came fro a cave outside of town. Going to the cave explore it a while. Tossin a trap by the entrance. And some tunnels with stuff like a wolf cage and such. They eventually find the head goblin ( who wontfight to death) but reveals he was paid to send his team to attack the PCs in the tavern and end the session there,</p><p></p><p></p><p>Then when you do get an adventure you can tie the person that paid the goblin to one of the big bads in the adventure that you use later</p><p></p><p>But just use lots of filler time like letting players describe their typical day. Maybe to meet a townsfolk or two in the tavern with a quirky personality trait. And lots of tunnels in the cave saving the goblin king for when near the end of the session, Just need some goblin stars ready, some wolf stars. Maybe a trap stat</p></blockquote><p></p>
[QUOTE="fba827, post: 8221643, member: 807"] You could by yourself some time by home brew on the fly.... give each person a five minute focus of .... so tell me what your character would be doing on a regular day (and onceor twice prod for further details on something specific they mention) and figure out the PCs primary motive ( fame or fortune or adventure or service to achirch or revenge against a killed friend or finding a lost relative etc) Then at the end of each tell them while doing X you’re approached by this man delivering a letter that says a place and time and has the words X (where X has something to do with the motivation, so might say ‘reward’ if they are motivated by fortune, or the name of a person they might be looking or whatever) ..... and then cut to the next person At the meeting place and time all the PCs meet. It’s a tavern Of course. The patrons are all common folk in appearance so the PCs with their gear stick out. No one else seems to approach the PCs. Let them stew a bit. Then the tavern is attacked by goblins or kobolds or some other minor creature (you can have some townsfolk defending with broken glass bottles and such) so the PCs defend the townsfolk, or at least themselves. Either through interrogation or map on a goblin corpse the goblins came fro a cave outside of town. Going to the cave explore it a while. Tossin a trap by the entrance. And some tunnels with stuff like a wolf cage and such. They eventually find the head goblin ( who wontfight to death) but reveals he was paid to send his team to attack the PCs in the tavern and end the session there, Then when you do get an adventure you can tie the person that paid the goblin to one of the big bads in the adventure that you use later But just use lots of filler time like letting players describe their typical day. Maybe to meet a townsfolk or two in the tavern with a quirky personality trait. And lots of tunnels in the cave saving the goblin king for when near the end of the session, Just need some goblin stars ready, some wolf stars. Maybe a trap stat [/QUOTE]
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