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General Tabletop Discussion
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Any advice for a first time Psychic Warrior?
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<blockquote data-quote="shadowthorn" data-source="post: 324776" data-attributes="member: 1532"><p><strong>My take on the psy war:</strong></p><p></p><p>I agree with Garmorn in that you must decide the path your Psy War will follow. I used the Psychic Warrior to create a Jedi-type character, and played him to 8th level:</p><p></p><p>Race: Human, for the extra feat & skill points. This class is heavily feat-based, IMHO.</p><p></p><p>Abilities: Put high score in Dex, followed by Str & Con; make Int 14 and Wis 13 for the feats; dump Cha.</p><p></p><p>Skills: Balance, Climb, Jump, Autohypnosis, Tumble (max them all)</p><p></p><p>Feats: (not necessarily in order) Dodge, Mobility, Speed of Thought, Mental Leap, Weapon Focus: Longsword, Spring Attack, Craft Dorje (for Animal Affinity); consider Expertise & Whirlwind Attack as well</p><p></p><p>Powers:</p><p>0: Burst, Catfall, Far Punch</p><p>1: Combat Precognition, Lesser Metaphysical Weapon, Vigor</p><p>2: Combat Prescience, Animal Affinity (not exactly Jedi-like with its animal manifestations, but emulates their force-boosting powers quite well)</p><p></p><p>I pursued acquiring Boots of Striding & Springing and a mithril shirt, which I later had enchanted. The char was mobile, very hard to hit, and could boost his stats to equal a fighter's attack & damage with the Dorje of Animal Affinity. His jumping ability is off the chart even without the Boots, and he maneuvers through threatened areas (thanks to Tumble & Mobility) with nary a scratch.</p><p></p><p>Be careful. It is very easy to overkill a psychic warrior.</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="shadowthorn, post: 324776, member: 1532"] [b]My take on the psy war:[/b] I agree with Garmorn in that you must decide the path your Psy War will follow. I used the Psychic Warrior to create a Jedi-type character, and played him to 8th level: Race: Human, for the extra feat & skill points. This class is heavily feat-based, IMHO. Abilities: Put high score in Dex, followed by Str & Con; make Int 14 and Wis 13 for the feats; dump Cha. Skills: Balance, Climb, Jump, Autohypnosis, Tumble (max them all) Feats: (not necessarily in order) Dodge, Mobility, Speed of Thought, Mental Leap, Weapon Focus: Longsword, Spring Attack, Craft Dorje (for Animal Affinity); consider Expertise & Whirlwind Attack as well Powers: 0: Burst, Catfall, Far Punch 1: Combat Precognition, Lesser Metaphysical Weapon, Vigor 2: Combat Prescience, Animal Affinity (not exactly Jedi-like with its animal manifestations, but emulates their force-boosting powers quite well) I pursued acquiring Boots of Striding & Springing and a mithril shirt, which I later had enchanted. The char was mobile, very hard to hit, and could boost his stats to equal a fighter's attack & damage with the Dorje of Animal Affinity. His jumping ability is off the chart even without the Boots, and he maneuvers through threatened areas (thanks to Tumble & Mobility) with nary a scratch. Be careful. It is very easy to overkill a psychic warrior. Have fun! [/QUOTE]
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Any advice for a first time Psychic Warrior?
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