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Any Advice for an Adventurers League Newcomer?
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<blockquote data-quote="pogre" data-source="post: 7474394" data-attributes="member: 6588"><p>I started running AL the last few months, and I am a veteran DM like you. I started as a favor to some friends who needed DMs for conventions. A little bit to my surprise, I really enjoyed it.</p><p></p><p>It is a different play experience from a home campaign. However, I think you will be pleased by how much agency the DM retains.</p><p></p><p>The main difference for me is I had to let go of some of my minor preferences and allow every legal build into the game. Gnomes do not exist in my homebrew, nor do monks - I had to read up on the monk class to prepare.</p><p></p><p>After having run quite a few of the adventures I will say the quality of the adventures varies widely.</p><p></p><p>The nice thing for you since you are running a home game you can pick and choose a little more. However, I think my next home campaign will be an AL content legal campaign. It allows players to try different character concepts and let's people come in and out of the campaign without disruption.</p><p></p><p>There are new rules for the next season of AL that are meeting with some resistance from veteran AL players. It is a constant refrain I hear from them. I'm going to give the new rules a shot and see how it goes.</p></blockquote><p></p>
[QUOTE="pogre, post: 7474394, member: 6588"] I started running AL the last few months, and I am a veteran DM like you. I started as a favor to some friends who needed DMs for conventions. A little bit to my surprise, I really enjoyed it. It is a different play experience from a home campaign. However, I think you will be pleased by how much agency the DM retains. The main difference for me is I had to let go of some of my minor preferences and allow every legal build into the game. Gnomes do not exist in my homebrew, nor do monks - I had to read up on the monk class to prepare. After having run quite a few of the adventures I will say the quality of the adventures varies widely. The nice thing for you since you are running a home game you can pick and choose a little more. However, I think my next home campaign will be an AL content legal campaign. It allows players to try different character concepts and let's people come in and out of the campaign without disruption. There are new rules for the next season of AL that are meeting with some resistance from veteran AL players. It is a constant refrain I hear from them. I'm going to give the new rules a shot and see how it goes. [/QUOTE]
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