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Any Advice for an Adventurers League Newcomer?
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<blockquote data-quote="cooperjer" data-source="post: 7474406" data-attributes="member: 6862150"><p>I'm not a veteran DM, but I've spent years running other games. I have run AL for about 1.5 years now. I've also been running 5e at home since it's release. As you said, it's nice to have a box to work within that prevents some game options from consuming a lot of DM time. In my home game, I've spent days analyzing the difference between Fighter fighting styles to address a player concern. In AL, I don't care. I run it as written. However, some rules are odd. Why is a ranged attack at disadvantage against a prone giant? I house ruled that one, but in AL, run it as written.</p><p></p><p>There are a few thoughts to keep an eye on. 1) Ensure the players are aware to not roll HP, 2) Ensure the players are familiar with the PHB +1 rule and how that impacts character choices / options for spells, 3) Ensure the DM and players are aware the optional maneuvers in the DMG (charge past, tumble, flanking, disarming, etc.) are not officially allowed, 4) Ensure the DM plans time slots according to the adventure, 5) Ensure the players are aware of what they can do with downtime days, and 6) Ensure the DM keeps an eye on AL Facebook pages and / or the AL webpage for news.</p><p></p><p>The next season's rules will be an attempt to drive play towards making great story and deemphasize collecting gold and treasure. In the current draft of the rules, there seems to be a lot to track for the player. Expect changes from the initial draft. Those draft rules are linked at the bottom the WotC page with white text inside a black bar, found here: <a href="http://dnd.wizards.com/articles/news/changes-dd-adventurers-league-rewards" target="_blank">http://dnd.wizards.com/articles/news/changes-dd-adventurers-league-rewards</a></p></blockquote><p></p>
[QUOTE="cooperjer, post: 7474406, member: 6862150"] I'm not a veteran DM, but I've spent years running other games. I have run AL for about 1.5 years now. I've also been running 5e at home since it's release. As you said, it's nice to have a box to work within that prevents some game options from consuming a lot of DM time. In my home game, I've spent days analyzing the difference between Fighter fighting styles to address a player concern. In AL, I don't care. I run it as written. However, some rules are odd. Why is a ranged attack at disadvantage against a prone giant? I house ruled that one, but in AL, run it as written. There are a few thoughts to keep an eye on. 1) Ensure the players are aware to not roll HP, 2) Ensure the players are familiar with the PHB +1 rule and how that impacts character choices / options for spells, 3) Ensure the DM and players are aware the optional maneuvers in the DMG (charge past, tumble, flanking, disarming, etc.) are not officially allowed, 4) Ensure the DM plans time slots according to the adventure, 5) Ensure the players are aware of what they can do with downtime days, and 6) Ensure the DM keeps an eye on AL Facebook pages and / or the AL webpage for news. The next season's rules will be an attempt to drive play towards making great story and deemphasize collecting gold and treasure. In the current draft of the rules, there seems to be a lot to track for the player. Expect changes from the initial draft. Those draft rules are linked at the bottom the WotC page with white text inside a black bar, found here: [url]http://dnd.wizards.com/articles/news/changes-dd-adventurers-league-rewards[/url] [/QUOTE]
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