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Any Advice for an Adventurers League Newcomer?
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<blockquote data-quote="CleverNickName" data-source="post: 7474471" data-attributes="member: 50987"><p>Yeah, I can already tell that this is going to be painful for me as well. I don't care for dragonborn or tieflings, personally, and the monk class has always stuck in my craw...it'll take some getting used to.</p><p></p><p>This is pretty close to my reason for switching to AL rules. For years, I have struggled over the core rule books and the endless parade of splatbooks that come out every other month, trying to manage player expectations with mixed amounts of success.</p><p></p><p>Some players believe that anything published is (or should be) legal in the game...especially if they paid money for it. And there are players at my table who will scour the internet for "best warlock build" or whatever, then campaign relentlessly for the broken, unbalanced, halfling SorLock hex-boom-blade sneak attack-Lucky-Lucky monstrosity they found.</p><p></p><p>I understand where both groups are coming from, I really do. But this requires me to spend countless hours trying to find and check balance issues with and within the plethora of game materials of widely variable quality. Not easy, and not fun. I want a fixed set of rules to point at that will prevent such arguments, curtail abuse, and encourage creative character builds.</p><p></p><p>Thanks for the link. I'm not sure how I feel about these draft rules, especially the part about "experience checkpoints" and "treasure points." Looks like I've got some careful reading to do over the next few days, but the short of it is that we do not use milestone experience, and my characters usually get to keep whatever they find in the adventures. That might be a bridge too far for us. Keravath helps me break it down:</p><p></p><p>This sounds amazing. I love it already.</p><p></p><p>I plan to write my own adventures, so there will be a bit of a learning curve on my end to make my adventures DDAL legal. I'm sure it'll be fine after I have the first couple under my belt.</p><p></p><p>My players are pretty good at tracking this stuff with cloud-based tools that they can all access with their cell phones and whatnot. I'll just set up a Google Doc and call it good.</p><p> </p><p>Hm. Not liking this at all.</p><p></p><p>Uh-oh.</p><p></p><p>Okay, I literally hate every single bit of this. I'm unreasonably angry about them, even. Can't keep any of the treasure you find? Gold is meaningless...and worse still, you only get paid at level-ups? Shopping for magic items with a weird treasure-point system?!?! Nope. None of this will work at my table. There will be riots. I will be overthrown and replaced by the Santa Claus halfling SorLock. AS I DESERVE.</p><p></p><p>I'm going to have to do some soul-searching. It doesn't look like DDAL is going to work for my group after all. *sigh*</p><p></p><p>Whew. Okay, I can work with that. Thanks for talking me back down from the ledge. I will be the only DM for this group, and these characters will not be considered DDAL-legal for other games. This will give me a little more latitude on how to tailor the game to my players and their preferred styles of play.</p><p></p><p>Unfortunately, it creates an exception and I was hoping to avoid those. I wanted to be able to tell my players something along the lines of "we are going to use these rules, no exceptions or arguments," but that can't happen now. I'm back to picking things apart, looking for issues to resolve, and scratching my head over how to resolve them.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7474471, member: 50987"] Yeah, I can already tell that this is going to be painful for me as well. I don't care for dragonborn or tieflings, personally, and the monk class has always stuck in my craw...it'll take some getting used to. This is pretty close to my reason for switching to AL rules. For years, I have struggled over the core rule books and the endless parade of splatbooks that come out every other month, trying to manage player expectations with mixed amounts of success. Some players believe that anything published is (or should be) legal in the game...especially if they paid money for it. And there are players at my table who will scour the internet for "best warlock build" or whatever, then campaign relentlessly for the broken, unbalanced, halfling SorLock hex-boom-blade sneak attack-Lucky-Lucky monstrosity they found. I understand where both groups are coming from, I really do. But this requires me to spend countless hours trying to find and check balance issues with and within the plethora of game materials of widely variable quality. Not easy, and not fun. I want a fixed set of rules to point at that will prevent such arguments, curtail abuse, and encourage creative character builds. Thanks for the link. I'm not sure how I feel about these draft rules, especially the part about "experience checkpoints" and "treasure points." Looks like I've got some careful reading to do over the next few days, but the short of it is that we do not use milestone experience, and my characters usually get to keep whatever they find in the adventures. That might be a bridge too far for us. Keravath helps me break it down: This sounds amazing. I love it already. I plan to write my own adventures, so there will be a bit of a learning curve on my end to make my adventures DDAL legal. I'm sure it'll be fine after I have the first couple under my belt. My players are pretty good at tracking this stuff with cloud-based tools that they can all access with their cell phones and whatnot. I'll just set up a Google Doc and call it good. Hm. Not liking this at all. Uh-oh. Okay, I literally hate every single bit of this. I'm unreasonably angry about them, even. Can't keep any of the treasure you find? Gold is meaningless...and worse still, you only get paid at level-ups? Shopping for magic items with a weird treasure-point system?!?! Nope. None of this will work at my table. There will be riots. I will be overthrown and replaced by the Santa Claus halfling SorLock. AS I DESERVE. I'm going to have to do some soul-searching. It doesn't look like DDAL is going to work for my group after all. *sigh* Whew. Okay, I can work with that. Thanks for talking me back down from the ledge. I will be the only DM for this group, and these characters will not be considered DDAL-legal for other games. This will give me a little more latitude on how to tailor the game to my players and their preferred styles of play. Unfortunately, it creates an exception and I was hoping to avoid those. I wanted to be able to tell my players something along the lines of "we are going to use these rules, no exceptions or arguments," but that can't happen now. I'm back to picking things apart, looking for issues to resolve, and scratching my head over how to resolve them. [/QUOTE]
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