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*Pathfinder & Starfinder
Any advice for my Wilden Warden?
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<blockquote data-quote="Minifig" data-source="post: 5336677" data-attributes="member: 95859"><p>That's exactly the kind of advice I was looking for! Thank you!</p><p></p><p></p><p></p><p>Yeah, that's exactly why I liked the aspect of being a Wilden Warden.. versatility. </p><p></p><p></p><p>The good news is my DM just called me and said we've got a healer now - An experienced Artificer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So that puts me back at:</p><p></p><p>-Name-, level 2</p><p>Wilden, Warden</p><p>Build: Wild Warden</p><p>Guardian Might: Wildblood</p><p>Hardy Form: Hardy Form Fortitude</p><p>Background: Akanûl (Akanûl Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 13, Dex 10, Int 10, Wis 16, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 18, Con 11, Dex 10, Int 10, Wis 14, Cha 8.</p><p></p><p></p><p>AC: 19 Fort: 17 Reflex: 13 Will: 15</p><p>HP: 37 Surges: 10 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Nature +11, Heal +9, Perception +9, Dungeoneering +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics -2, Arcana +1, Bluff, Diplomacy, Endurance -1, History +1, Insight +4, Intimidate, Religion +1, Stealth, Streetwise, Thievery -2, Athletics +2</p><p></p><p>FEATS</p><p>Level 1: Weapon Expertise (Axe)</p><p></p><p>POWERS</p><p>Warden at-will 1: Earth Shield Strike</p><p>Warden at-will 1: Weight of Earth</p><p>Warden encounter 1: Wildblood Frenzy</p><p>Warden daily 1: Form of Winter's Herald</p><p>Warden utility 2: Nature Sense</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Heavy Shield, Hide Armor, Potion of Healing (heroic tier), Khopesh, Frost Khopesh +1, Repeating crossbow, Crossbow Bolts (20), Crossbow Bolt (10)</p><p></p><p></p><p></p><p> </p><p></p><p>Time to choose the Level 2 feat!</p></blockquote><p></p>
[QUOTE="Minifig, post: 5336677, member: 95859"] That's exactly the kind of advice I was looking for! Thank you! Yeah, that's exactly why I liked the aspect of being a Wilden Warden.. versatility. The good news is my DM just called me and said we've got a healer now - An experienced Artificer. :) So that puts me back at: -Name-, level 2 Wilden, Warden Build: Wild Warden Guardian Might: Wildblood Hardy Form: Hardy Form Fortitude Background: Akanûl (Akanûl Benefit) FINAL ABILITY SCORES Str 18, Con 13, Dex 10, Int 10, Wis 16, Cha 8. STARTING ABILITY SCORES Str 18, Con 11, Dex 10, Int 10, Wis 14, Cha 8. AC: 19 Fort: 17 Reflex: 13 Will: 15 HP: 37 Surges: 10 Surge Value: 9 TRAINED SKILLS Nature +11, Heal +9, Perception +9, Dungeoneering +9 UNTRAINED SKILLS Acrobatics -2, Arcana +1, Bluff, Diplomacy, Endurance -1, History +1, Insight +4, Intimidate, Religion +1, Stealth, Streetwise, Thievery -2, Athletics +2 FEATS Level 1: Weapon Expertise (Axe) POWERS Warden at-will 1: Earth Shield Strike Warden at-will 1: Weight of Earth Warden encounter 1: Wildblood Frenzy Warden daily 1: Form of Winter's Herald Warden utility 2: Nature Sense ITEMS Adventurer's Kit, Heavy Shield, Hide Armor, Potion of Healing (heroic tier), Khopesh, Frost Khopesh +1, Repeating crossbow, Crossbow Bolts (20), Crossbow Bolt (10) Time to choose the Level 2 feat! [/QUOTE]
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Any advice for my Wilden Warden?
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