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Any advice on running a low-magic-item campaign?
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<blockquote data-quote="Bladesong" data-source="post: 2922430" data-attributes="member: 20800"><p>Frankly, I do not understand why people have a hard time doing this. For the record, the groups I have run talk more fondly of the low magic games than they do the "everyone is a god by 20th level" games.</p><p></p><p>Anyway, to answer your questions:</p><p></p><p>For treasure you just need to calculate their monthly expentitures for food, lodging, information, repairs, etc. and make sure they get AT LEAST that amount, plus however much more you want to give them for living life to it's fullest (i.e. partying).</p><p>Also make sure they get enough to upgrade their equipment every few levels.</p><p></p><p>CRs for creatures without substantial magical attacks or defenses can be used as is or use one level lower until you get feel for it (that is if the party is level 5 try using a CR 4 until you get the hang of it).</p><p></p><p>Avoid incorporeal creatures altogether unless you allow silver or iron weapons to take the place of magic weapons and then you do not have to worry about CR.</p><p></p><p>Magic oriented creatures are tougher, but especially the ones with strong magical defenses. There is no hard, fast rule for this, but I loosely just add 5 to the CR of magically oriented creatures. Just take a look at what the party has an can do and ask yourself "do they have a moderately good chance to overcome this foe". If the answer is 'yes' use it, if the answer is 'no', go with something else. Personally, I would recommend avoiding magically oriented creatures altogether except where you have placed some means for the party to specifically deal with it.</p><p></p><p>The last low level magic campaign I ran mainly had encounters with goblins, hobgoblins, bugbears and ogres. As the party went up in levels, I gave levels to their foes. There were other encounters as well: wyverns, bulette, chimeras and all of them suitably challenged the party. These encounters are only boring if you are (sorry, but it is true).</p><p></p><p>Just use common sense and pay attention to how encounters go and you will get a feel for it soon enough.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Bladesong, post: 2922430, member: 20800"] Frankly, I do not understand why people have a hard time doing this. For the record, the groups I have run talk more fondly of the low magic games than they do the "everyone is a god by 20th level" games. Anyway, to answer your questions: For treasure you just need to calculate their monthly expentitures for food, lodging, information, repairs, etc. and make sure they get AT LEAST that amount, plus however much more you want to give them for living life to it's fullest (i.e. partying). Also make sure they get enough to upgrade their equipment every few levels. CRs for creatures without substantial magical attacks or defenses can be used as is or use one level lower until you get feel for it (that is if the party is level 5 try using a CR 4 until you get the hang of it). Avoid incorporeal creatures altogether unless you allow silver or iron weapons to take the place of magic weapons and then you do not have to worry about CR. Magic oriented creatures are tougher, but especially the ones with strong magical defenses. There is no hard, fast rule for this, but I loosely just add 5 to the CR of magically oriented creatures. Just take a look at what the party has an can do and ask yourself "do they have a moderately good chance to overcome this foe". If the answer is 'yes' use it, if the answer is 'no', go with something else. Personally, I would recommend avoiding magically oriented creatures altogether except where you have placed some means for the party to specifically deal with it. The last low level magic campaign I ran mainly had encounters with goblins, hobgoblins, bugbears and ogres. As the party went up in levels, I gave levels to their foes. There were other encounters as well: wyverns, bulette, chimeras and all of them suitably challenged the party. These encounters are only boring if you are (sorry, but it is true). Just use common sense and pay attention to how encounters go and you will get a feel for it soon enough. Good luck! [/QUOTE]
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