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Any advice on running a low-magic-item campaign?
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<blockquote data-quote="Elf Witch" data-source="post: 2922459" data-attributes="member: 9037"><p>After playing in a lot of low magic campaigns some good some bad I have come to realize what seems to work and what does not. </p><p></p><p>In the best low magic game I played in we did not fight a lot of monsters but mainly humanoid foes we also did not meet a lot of powerful wizards. Magic was rare. The party it self did have a wizard/fighter but he mainly took spells to make him a better fight like shield, mirror image and things like that. I played a sorcerer but I was not a combat blaster my character did not like to kill so I took mainly spells that helped the party like phantom steed, invisability, slow my only combat spell was magic missle.</p><p></p><p>Problems were set up to be solved without the use of magic. The DM also slowed the rate of leveling we played three years and only made it to ninth level. This was the best game I have ever played in. I had not read LOTR and the movies came out the second year of the game but looking back I would have to say that the game had a LOTR feel to it.</p><p></p><p>I have played in other low magic games and they often don't work as well one big problem is if you have standard magic classes in your game in time the non magic classes won't be able to keep up they will be overshadowed by the magic users unless you limit magic some how one way I have seen this done is by making magic classes multi class with a non magical class. </p><p></p><p>You also need to make sure there is a non magical way to solve encounters nothing is more frustrating than to fight a creature that you do not have the ability to hurt.</p><p></p><p>Low magic games can be very rewarding but do require more work on the DMs part to balaence it and requires players to think outside the box and not be so dependent on magic as a way to solve everything.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 2922459, member: 9037"] After playing in a lot of low magic campaigns some good some bad I have come to realize what seems to work and what does not. In the best low magic game I played in we did not fight a lot of monsters but mainly humanoid foes we also did not meet a lot of powerful wizards. Magic was rare. The party it self did have a wizard/fighter but he mainly took spells to make him a better fight like shield, mirror image and things like that. I played a sorcerer but I was not a combat blaster my character did not like to kill so I took mainly spells that helped the party like phantom steed, invisability, slow my only combat spell was magic missle. Problems were set up to be solved without the use of magic. The DM also slowed the rate of leveling we played three years and only made it to ninth level. This was the best game I have ever played in. I had not read LOTR and the movies came out the second year of the game but looking back I would have to say that the game had a LOTR feel to it. I have played in other low magic games and they often don't work as well one big problem is if you have standard magic classes in your game in time the non magic classes won't be able to keep up they will be overshadowed by the magic users unless you limit magic some how one way I have seen this done is by making magic classes multi class with a non magical class. You also need to make sure there is a non magical way to solve encounters nothing is more frustrating than to fight a creature that you do not have the ability to hurt. Low magic games can be very rewarding but do require more work on the DMs part to balaence it and requires players to think outside the box and not be so dependent on magic as a way to solve everything. [/QUOTE]
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Any advice on running a low-magic-item campaign?
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