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Any advice on running a low-magic-item campaign?
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<blockquote data-quote="shilsen" data-source="post: 2922550" data-attributes="member: 198"><p>One method I don't think anyone's suggested is simply to translate a lot of magic items into special abilities that the characters have. </p><p></p><p>For example, all PCs gain a +1 resistance bonus to saves every 3rd lvl, capping at +5 at 15th. And you no longer need Cloaks of Resistance in the game and characters have a chance to keep saves as high as they need in a game with the DMG's suggested wealth levels. Characters using weapons can bond with them (use whatever flavor you want) and that weapon gets a +1 enhancement bonus in their hands for every four character levels. Characters using armor can similarly bond for the same amount. Characters get a +2 enhancement bonus to one stat at 4th level and 8th level, with one increasing to +4 at 12th, and so on. </p><p></p><p>If done carefully enough, you have all the mechanical benefits of normal magic level game, with all the flavor of a low magic one.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2922550, member: 198"] One method I don't think anyone's suggested is simply to translate a lot of magic items into special abilities that the characters have. For example, all PCs gain a +1 resistance bonus to saves every 3rd lvl, capping at +5 at 15th. And you no longer need Cloaks of Resistance in the game and characters have a chance to keep saves as high as they need in a game with the DMG's suggested wealth levels. Characters using weapons can bond with them (use whatever flavor you want) and that weapon gets a +1 enhancement bonus in their hands for every four character levels. Characters using armor can similarly bond for the same amount. Characters get a +2 enhancement bonus to one stat at 4th level and 8th level, with one increasing to +4 at 12th, and so on. If done carefully enough, you have all the mechanical benefits of normal magic level game, with all the flavor of a low magic one. [/QUOTE]
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Any advice on running a low-magic-item campaign?
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