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Any advice on running a low-magic-item campaign?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2922553" data-attributes="member: 1165"><p>With the number of changes needed, 500 pages doesn't sound <em>too</em> far off <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No. Fighters, clerics and some other classes get access to heavy armor at 1st-level. That also screws over characters who <em>don't</em> wear heavy armor (as they can't benefit from the upgrade).</p><p></p><p>You could change the classes so they don't do so (they have to spend feats now, for instance) but that's not really level dependent.</p><p></p><p></p><p></p><p>Isn't that just magic items under another guise?</p><p></p><p></p><p></p><p>How are you going to control the "rate of acquisition" of reinforcement? And again, that's magic items under another guise.</p><p></p><p></p><p></p><p>Isn't that just bringing back magic items under another guise? (I have to keep saying that.)</p><p></p><p></p><p></p><p>I think this is an issue if the creature in question is poisonous. Are you going to boost the CR of poisonous creatures? Sean K Reynolds had a good article on monster design, including the example of an animal with strong offense but weak defense not being a good way of designing a monster.</p><p></p><p></p><p></p><p>Well, that was one thing I mentioned.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2922553, member: 1165"] With the number of changes needed, 500 pages doesn't sound [i]too[/i] far off :) No. Fighters, clerics and some other classes get access to heavy armor at 1st-level. That also screws over characters who [i]don't[/i] wear heavy armor (as they can't benefit from the upgrade). You could change the classes so they don't do so (they have to spend feats now, for instance) but that's not really level dependent. Isn't that just magic items under another guise? How are you going to control the "rate of acquisition" of reinforcement? And again, that's magic items under another guise. Isn't that just bringing back magic items under another guise? (I have to keep saying that.) I think this is an issue if the creature in question is poisonous. Are you going to boost the CR of poisonous creatures? Sean K Reynolds had a good article on monster design, including the example of an animal with strong offense but weak defense not being a good way of designing a monster. Well, that was one thing I mentioned. [/QUOTE]
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Any advice on running a low-magic-item campaign?
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