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Any advice on running a low-magic-item campaign?
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<blockquote data-quote="Treebore" data-source="post: 2922578" data-attributes="member: 10177"><p>The single biggest thing you will have to do in a low magic setting is use only low magic monsters. Meaning no dragons, etc... If you do have them get rid of their DR and make darn sure their AC is adjusted low enough that the party can hit it at least 25% of the time, 50% would be better. No SR either. Get rid of spellcasters, period. Make the heal skill more "magical", IE a lot more effective/potent. Make Alchemy an important skill and have it be very effective, but not as powerful as the spells that you are no longer using.</p><p></p><p>The main thing is having them be able to heal the damage done to them fast enough.</p><p></p><p>You can still, occassionally, use more "magical" creatures such as Medusa and Ghosts, but you need to look at how they can quickly kill the characters and because of being low magic, you can't restore them or cast stone to flesh. So you need to be very careful in what powers they have, and how hard it is to avoid or save against those powers, so that when someone dies it adds to the fearsomeness of the creature, but not make the players feel like lambs led to the slaughter.</p><p></p><p>I know if you used Castles and Crusades this would be easier to pull off because the only classes who can cast spells are the cleric, druid, mage, and illusionist. The Ranger, Paladin, Bard, and every other class can't cast any spells. Plus, because they can't cast spells the non-spellcasting classes gain powerful class advantages as part of blancing them against spellcasters. This would help in balancing a campaign that is low to no magic.</p><p></p><p>I personally cannot run a low magic game that allows full fledged spellcasters. Even the ones you mention can eventually make magic items, and if the game goes to high enough level, they can make pretty powerful ones. So how can you continue to say the world is low magic? So if you want low magic, then actually be low magic. No true spellcasters. Just Alchemist and Healers that for whatever reason can make potions, poultices, and other concoctions that are able to pull off miraculous, but minor, effects. </p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2922578, member: 10177"] The single biggest thing you will have to do in a low magic setting is use only low magic monsters. Meaning no dragons, etc... If you do have them get rid of their DR and make darn sure their AC is adjusted low enough that the party can hit it at least 25% of the time, 50% would be better. No SR either. Get rid of spellcasters, period. Make the heal skill more "magical", IE a lot more effective/potent. Make Alchemy an important skill and have it be very effective, but not as powerful as the spells that you are no longer using. The main thing is having them be able to heal the damage done to them fast enough. You can still, occassionally, use more "magical" creatures such as Medusa and Ghosts, but you need to look at how they can quickly kill the characters and because of being low magic, you can't restore them or cast stone to flesh. So you need to be very careful in what powers they have, and how hard it is to avoid or save against those powers, so that when someone dies it adds to the fearsomeness of the creature, but not make the players feel like lambs led to the slaughter. I know if you used Castles and Crusades this would be easier to pull off because the only classes who can cast spells are the cleric, druid, mage, and illusionist. The Ranger, Paladin, Bard, and every other class can't cast any spells. Plus, because they can't cast spells the non-spellcasting classes gain powerful class advantages as part of blancing them against spellcasters. This would help in balancing a campaign that is low to no magic. I personally cannot run a low magic game that allows full fledged spellcasters. Even the ones you mention can eventually make magic items, and if the game goes to high enough level, they can make pretty powerful ones. So how can you continue to say the world is low magic? So if you want low magic, then actually be low magic. No true spellcasters. Just Alchemist and Healers that for whatever reason can make potions, poultices, and other concoctions that are able to pull off miraculous, but minor, effects. Good luck. [/QUOTE]
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Any advice on running a low-magic-item campaign?
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