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Any advice on running a low-magic-item campaign?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2924011" data-attributes="member: 2810"><p>This is a little tangential to what you want, but...</p><p></p><p>One thing I tend to do is substitute more limited use and consumable items in place of the permanent or at-will stuff. This gives the party a little wiggle-room to overcome the unexpected, but forces them to make real decisions about resource use instead of just firing away.</p><p></p><p>On topic, if you plan on keeping magic levels normal while reducing the item aspect, you'll find that the casters become significantly more powerful at higher levels relative to the fighters and rogues. You can offset this to some extent with extra feats, but it's still going to leave a big gap in terms of the amount of damage the front-lines can dish out. Implementing an action die mechanic with some special features for combatants could help (eg spend an AP, deal max damage, or some such).</p><p></p><p>However, if everyone in the party is going to play a caster or a hybrid, you're probably going to be all right without too much modification. A duskblade isn't as dependent on equipment as a straight fighter, for example. Since BAB tends to outstrip AC, the players will probably be ok in the offensive department and might needs some help defensively, so a class-based defensive bonus can take up the slack there.</p><p></p><p>Grim Tales would be a good companion to what you are attempting, as you could lift feat and talent chains wholesale, and defensive bonuses and better saves, too. Keep class abilities, skills and hit dice from the PHB.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2924011, member: 2810"] This is a little tangential to what you want, but... One thing I tend to do is substitute more limited use and consumable items in place of the permanent or at-will stuff. This gives the party a little wiggle-room to overcome the unexpected, but forces them to make real decisions about resource use instead of just firing away. On topic, if you plan on keeping magic levels normal while reducing the item aspect, you'll find that the casters become significantly more powerful at higher levels relative to the fighters and rogues. You can offset this to some extent with extra feats, but it's still going to leave a big gap in terms of the amount of damage the front-lines can dish out. Implementing an action die mechanic with some special features for combatants could help (eg spend an AP, deal max damage, or some such). However, if everyone in the party is going to play a caster or a hybrid, you're probably going to be all right without too much modification. A duskblade isn't as dependent on equipment as a straight fighter, for example. Since BAB tends to outstrip AC, the players will probably be ok in the offensive department and might needs some help defensively, so a class-based defensive bonus can take up the slack there. Grim Tales would be a good companion to what you are attempting, as you could lift feat and talent chains wholesale, and defensive bonuses and better saves, too. Keep class abilities, skills and hit dice from the PHB. [/QUOTE]
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Any advice on running a low-magic-item campaign?
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