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Any advice on running a low-magic-item campaign?
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<blockquote data-quote="Hussar" data-source="post: 2924577" data-attributes="member: 22779"><p>Or, as another simple option - don't play very high level.</p><p></p><p>How long do you expect this campaign to last? IMO, a camp that lasts a year isn't a bad run. If you're figuring on a year, to a year and a half, assuming levelling every 4-6 weeks (1 session/week, bumping every 4-6 sessions) then, well, you don't particularly have to worry about the very high levels. At that speed, you're 12th level after that amount of time. Shouldn't really hit into the wahoo levels at all.</p><p></p><p>Yes, smaller items are more cost effective, but, then again, there are commensurately smaller bonuses as well. A fighter with a +1 shield and +1 armor really is only +2 on his AC. Not a massive bonus. The only difference between a masterwork sword and a +1 sword (assuming no DR) is +1 to damage. Again, not a massive difference.</p><p></p><p>I've been running the World's Largest Dungeon for a year now. No magic shops, no item creation. PC wealth is fairly close to DMG standard, but, a fair bit of that is actually coin, not items. I've had no major problems whatsoever and the party is hitting 11th level. A higher point buy (34 points) and the party is handling the challenges fairly well. </p><p></p><p>I truly do not believe this idea that game balance is so precarious that the slightest deviation will cause it to topple. It's just completely foreign to my experience. Since the OP is actually going to use Legendary items, then even the whole DR thing shouldn't be an issue.</p><p></p><p>Good tactics trumps items most of the time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2924577, member: 22779"] Or, as another simple option - don't play very high level. How long do you expect this campaign to last? IMO, a camp that lasts a year isn't a bad run. If you're figuring on a year, to a year and a half, assuming levelling every 4-6 weeks (1 session/week, bumping every 4-6 sessions) then, well, you don't particularly have to worry about the very high levels. At that speed, you're 12th level after that amount of time. Shouldn't really hit into the wahoo levels at all. Yes, smaller items are more cost effective, but, then again, there are commensurately smaller bonuses as well. A fighter with a +1 shield and +1 armor really is only +2 on his AC. Not a massive bonus. The only difference between a masterwork sword and a +1 sword (assuming no DR) is +1 to damage. Again, not a massive difference. I've been running the World's Largest Dungeon for a year now. No magic shops, no item creation. PC wealth is fairly close to DMG standard, but, a fair bit of that is actually coin, not items. I've had no major problems whatsoever and the party is hitting 11th level. A higher point buy (34 points) and the party is handling the challenges fairly well. I truly do not believe this idea that game balance is so precarious that the slightest deviation will cause it to topple. It's just completely foreign to my experience. Since the OP is actually going to use Legendary items, then even the whole DR thing shouldn't be an issue. Good tactics trumps items most of the time. [/QUOTE]
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Any advice on running a low-magic-item campaign?
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