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Any advice on running a low-magic-item campaign?
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<blockquote data-quote="Teflon Billy" data-source="post: 2925889" data-attributes="member: 264"><p>I'm with these guys. I've tried and tried and tried and it doesn't work worth a damn. Here's what advice I can provide if you are hell bent on doing it anyways...</p><p></p><ul> <li data-xf-list-type="ul">Forget about CR. Seriously, it was far from exact to begin with and becomes totally unworkable in the absence of appropriate (meaning plentiful) magic items.<br /> <br /> </li> <li data-xf-list-type="ul">Put a lid on Spellcasting classes. If you allow Spellcasters as PC's, your "low Magic" campaign isn't going to stay low magic for very long and they will absolutely <em>outstrip</em> everything around them in terms of power and flexibility. <br /> <br /> </li> <li data-xf-list-type="ul">DR is a game ender. If the PC's aren't going to have magic weapons of any importance, you should make an effort to change most of the DR to special materials.<br /> <br /> </li> <li data-xf-list-type="ul">By about 6th level, your players AC is not going to be up to snuff for facing the kind of challenges you'd expect them to face. <br /> <br /> </li> <li data-xf-list-type="ul">Without Clerical Healing, PC's spend a <em>lot</em> of time resting. Plan for that.</li> </ul></blockquote><p></p>
[QUOTE="Teflon Billy, post: 2925889, member: 264"] I'm with these guys. I've tried and tried and tried and it doesn't work worth a damn. Here's what advice I can provide if you are hell bent on doing it anyways... [list][*]Forget about CR. Seriously, it was far from exact to begin with and becomes totally unworkable in the absence of appropriate (meaning plentiful) magic items. [*]Put a lid on Spellcasting classes. If you allow Spellcasters as PC's, your "low Magic" campaign isn't going to stay low magic for very long and they will absolutely [i]outstrip[/i] everything around them in terms of power and flexibility. [*]DR is a game ender. If the PC's aren't going to have magic weapons of any importance, you should make an effort to change most of the DR to special materials. [*]By about 6th level, your players AC is not going to be up to snuff for facing the kind of challenges you'd expect them to face. [*]Without Clerical Healing, PC's spend a [i]lot[/i] of time resting. Plan for that.[/list] [/QUOTE]
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Any advice on running a low-magic-item campaign?
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