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Any advice on running a low-magic-item campaign?
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<blockquote data-quote="Paraxis" data-source="post: 2938076" data-attributes="member: 13009"><p>I have recently started the same type of campain. LOW MAGIC ITEM but not low magic.</p><p></p><p>40 point buy, if I had seen Genshou's variant 4 before hand might have done it</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=162747" target="_blank">http://www.enworld.org/showthread.php?t=162747</a></p><p></p><p>I changed feat and ability gain chart.</p><p>ODD levels you gain a feat. (This is 3 feats over 20 levels and only 1 extra before 10th don't think it will unbalance anything, also meshes well with fighter.)</p><p>EVEN levels 4,8,12,16, and 20 they gain a +2 to one ability score not a +1. (This is to sub out the ability score enchancing items all characters get)</p><p>EVEN levels 2,6,10,14,and 18 they gain a +1 deflection bonus to AC and a +1 resistance bonus to all saves. (This is to sub out the bonus to AC people get from magic armor or rings, and same with cloak of resistance and saves.)</p><p></p><p>I chose their equipment list, they started at 4th level.</p><p>I gave them Full hit points for first two levels then half+1 every level afterwards.</p><p></p><p>I am using a version of master work weapons that scale so (+1/+1) (+2/+2) (+3/+3). Basicly as said above just better quality craftmanship all of them started with one +1/+1 weapon.</p><p></p><p>I got rid of all craft feats except, potions,scrolls, and wands. I am not having them cost xp, but enforcing time and gold costs to hilt and making any components something they have to get. </p><p></p><p>Healing is not an issue there are two in party counting the bard, and just control the pace of the game no more then 3 or so encounters before rests seems good right now. Also with high stats, and the way I'm doing HP per level they are tough.</p><p></p><p>The world is filled with magical monsters, in fact Bahamut and Tiamat are the primary gods and a nation of dragons exist. The first encounter was with were-rats , then worgs, and third was with a barghest. The DR is fine with how much damage they can deal.</p><p></p><p>FYI , the party has an rogue/wizard, a paladin/knight, a favored soul, and a bard. The paladin is going to do the kensi route so he will have a very magical sword and stand out but thats cool with me makes him that much more a hero, the favored soul worships Bahamut and I am allowing him to go into Dragon Disiple later without sorcorer level, the wizard/rogue is on his way to arcane trickster, and the bard has not made up her mind.</p><p></p><p>Not planning on any magic items for first two adventures, then might give out some later but when I do it will be very powerful similiar to what is in most novels. If they fall behind curve I will grant them spell-like abilities and such as rewards for a quest, like above with suggestion of gaining energy resistance after fighting a BBEG and it explodes in a ball of the stuff.</p><p></p><p>Ohh I did introduce a new rule that people with an aura of an alignment treat all their attacks as imbued with that alignment for overcoming DR.</p><p></p><p>We have had a blast and it feels more like a heroic novel being told then a video game being played, with everyone talking about gear all the time.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 2938076, member: 13009"] I have recently started the same type of campain. LOW MAGIC ITEM but not low magic. 40 point buy, if I had seen Genshou's variant 4 before hand might have done it [url]http://www.enworld.org/showthread.php?t=162747[/url] I changed feat and ability gain chart. ODD levels you gain a feat. (This is 3 feats over 20 levels and only 1 extra before 10th don't think it will unbalance anything, also meshes well with fighter.) EVEN levels 4,8,12,16, and 20 they gain a +2 to one ability score not a +1. (This is to sub out the ability score enchancing items all characters get) EVEN levels 2,6,10,14,and 18 they gain a +1 deflection bonus to AC and a +1 resistance bonus to all saves. (This is to sub out the bonus to AC people get from magic armor or rings, and same with cloak of resistance and saves.) I chose their equipment list, they started at 4th level. I gave them Full hit points for first two levels then half+1 every level afterwards. I am using a version of master work weapons that scale so (+1/+1) (+2/+2) (+3/+3). Basicly as said above just better quality craftmanship all of them started with one +1/+1 weapon. I got rid of all craft feats except, potions,scrolls, and wands. I am not having them cost xp, but enforcing time and gold costs to hilt and making any components something they have to get. Healing is not an issue there are two in party counting the bard, and just control the pace of the game no more then 3 or so encounters before rests seems good right now. Also with high stats, and the way I'm doing HP per level they are tough. The world is filled with magical monsters, in fact Bahamut and Tiamat are the primary gods and a nation of dragons exist. The first encounter was with were-rats , then worgs, and third was with a barghest. The DR is fine with how much damage they can deal. FYI , the party has an rogue/wizard, a paladin/knight, a favored soul, and a bard. The paladin is going to do the kensi route so he will have a very magical sword and stand out but thats cool with me makes him that much more a hero, the favored soul worships Bahamut and I am allowing him to go into Dragon Disiple later without sorcorer level, the wizard/rogue is on his way to arcane trickster, and the bard has not made up her mind. Not planning on any magic items for first two adventures, then might give out some later but when I do it will be very powerful similiar to what is in most novels. If they fall behind curve I will grant them spell-like abilities and such as rewards for a quest, like above with suggestion of gaining energy resistance after fighting a BBEG and it explodes in a ball of the stuff. Ohh I did introduce a new rule that people with an aura of an alignment treat all their attacks as imbued with that alignment for overcoming DR. We have had a blast and it feels more like a heroic novel being told then a video game being played, with everyone talking about gear all the time. [/QUOTE]
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