Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Any advise for the first sessions of a new campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goddess FallenAngel" data-source="post: 937256" data-attributes="member: 11434"><p>I've only run once, and that was a while ago (I enjoy playing far more) but I've gamed a zillion times... and I live with my favorite DM (he's my S.O.), so I can offer advice on what he does, and my experiences from years of gaming.</p><p></p><p>1) There are several ways you can handle this: </p><p><strong>a. Ask for character backgrounds before play starts.</strong> Several of the DMs I run under have done this. 1 of them insists on character backgrounds before you even role up the character. Doesn't have to be anything fancy, just something to get a feel for the character.</p><p><strong>B. Pick a place you would like to start the campaign, and inform the players. </strong> When I ran, I told the players "We are starting in Waterdeep.... give me a character background, and a reason for you to be there. If you can't think of one, or need feedback, let me know and I'll be more than happy to work with you." It worked just fine, and I was able to work with the players to help set their characters in the world. I think that it made running easier as well, because I already knew the characters.</p><p><strong>c. Let the players pick their own relationships with the other PCs. </strong> I've been in groups were we were all related or friends before the "Big Adventure" to groups where we were all strangers thrown together by circumstances. In my experience, you have the same triumphs and failures with all different types of groups (as far as PC to PC relations). However, in games where we as players were "forced" by the DM to all know each other (or not, as the case may be) it didn't work as well. Nothing major, but no one likes to be forced into a certain way, even if it is one she would have chosen anyway.</p><p></p><p>2.) Generally, what I have noticed works best is letting the players choose thier own races and classes... within reason. If you are starting the game at 1st level, PHB races are probably best... higher levels, probably allow a little more leeway. As for classes, I for one, hate being told "This is what we need, split them up between you." If you decide that you really need, for instance, a sneaky type, mention it. For instance: "It would probably be a good idea for someone to play a sneaky character for what I have planned, at least as first." Although, most of the DMs I have played under will create a NPC of the needed class if the party is lacking in an area.</p><p></p><p>3.) Hmm... this, I can't help on. When I ran, I insisted on group cohesion - I basically told my players (who were the same group I gamed with in under other DMs) "Look, I'm a new DM, and we are <em>all</em> notorious for strong-willed characters... but please, for the sake of my sanity, play characters just this once who will work with a group? At least until I learn a little more about running?" (It got a laugh, and worked perfectly).</p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 937256, member: 11434"] I've only run once, and that was a while ago (I enjoy playing far more) but I've gamed a zillion times... and I live with my favorite DM (he's my S.O.), so I can offer advice on what he does, and my experiences from years of gaming. 1) There are several ways you can handle this: [B]a. Ask for character backgrounds before play starts.[/B] Several of the DMs I run under have done this. 1 of them insists on character backgrounds before you even role up the character. Doesn't have to be anything fancy, just something to get a feel for the character. [b]B. Pick a place you would like to start the campaign, and inform the players. [/b] When I ran, I told the players "We are starting in Waterdeep.... give me a character background, and a reason for you to be there. If you can't think of one, or need feedback, let me know and I'll be more than happy to work with you." It worked just fine, and I was able to work with the players to help set their characters in the world. I think that it made running easier as well, because I already knew the characters. [b]c. Let the players pick their own relationships with the other PCs. [/b] I've been in groups were we were all related or friends before the "Big Adventure" to groups where we were all strangers thrown together by circumstances. In my experience, you have the same triumphs and failures with all different types of groups (as far as PC to PC relations). However, in games where we as players were "forced" by the DM to all know each other (or not, as the case may be) it didn't work as well. Nothing major, but no one likes to be forced into a certain way, even if it is one she would have chosen anyway. 2.) Generally, what I have noticed works best is letting the players choose thier own races and classes... within reason. If you are starting the game at 1st level, PHB races are probably best... higher levels, probably allow a little more leeway. As for classes, I for one, hate being told "This is what we need, split them up between you." If you decide that you really need, for instance, a sneaky type, mention it. For instance: "It would probably be a good idea for someone to play a sneaky character for what I have planned, at least as first." Although, most of the DMs I have played under will create a NPC of the needed class if the party is lacking in an area. 3.) Hmm... this, I can't help on. When I ran, I insisted on group cohesion - I basically told my players (who were the same group I gamed with in under other DMs) "Look, I'm a new DM, and we are [I]all[/I] notorious for strong-willed characters... but please, for the sake of my sanity, play characters just this once who will work with a group? At least until I learn a little more about running?" (It got a laugh, and worked perfectly). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Any advise for the first sessions of a new campaign?
Top