Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Any authors ever grow bored writing their story hours?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 1170053" data-attributes="member: 11"><p>I really think it is the job of the players to create "voices" for their characters. You should just be able to lift their "voices" straight from the game. I mean, it may take a session or three for a PC's voice to develop - but once it does there is your source.</p><p></p><p>Also, I'd hav to disagree about higher level meaning more interesting encounters - I find I work a lot harder on low level encounters to make sure they <em>are</em> interesting without being deadly (which is too easy a thing to be). For me, I try to use physical environment as much as possible - to make sure people are having running fights, alternate between melee and missile combat, combat is having on different levels (some at the top of the gully, others at the bottom for example) and add goals to the combat that are not kill/capture oriented (stop the shaman before he rings that bell, keep that door from closing, get that door open!, etc. . .) also by insisting that all strategizing is done in character (and within the limits of speaking on your turn as a free action) you create more chaotic combats with great dialogue interspersed.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 1170053, member: 11"] I really think it is the job of the players to create "voices" for their characters. You should just be able to lift their "voices" straight from the game. I mean, it may take a session or three for a PC's voice to develop - but once it does there is your source. Also, I'd hav to disagree about higher level meaning more interesting encounters - I find I work a lot harder on low level encounters to make sure they [i]are[/i] interesting without being deadly (which is too easy a thing to be). For me, I try to use physical environment as much as possible - to make sure people are having running fights, alternate between melee and missile combat, combat is having on different levels (some at the top of the gully, others at the bottom for example) and add goals to the combat that are not kill/capture oriented (stop the shaman before he rings that bell, keep that door from closing, get that door open!, etc. . .) also by insisting that all strategizing is done in character (and within the limits of speaking on your turn as a free action) you create more chaotic combats with great dialogue interspersed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Any authors ever grow bored writing their story hours?
Top