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Any BESM D20 fans in the house?
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<blockquote data-quote="Stormfalcon" data-source="post: 1178202" data-attributes="member: 11604"><p>Personally, I'm loving the system. For me, it's a great tookit, and I'm currently working on a magical girl campaign setting based on some stories I've written in the past. Putting together new races is pretty straightforward, and creating new classes is definitely doable.</p><p></p><p>It should be noted that the amount of enjoyment one gets from BESM d20 depends on how much tinkering around GMs (and, to a lesser extent, players) are willing to do with the system. If you're the type who has no problems coming up with house rules, adapting stuff from one system to another, and creating new stuff for your game, then you'll have quite a bit of fun with BESM d20. However, if you like things to come prepackaged and ready to plug-and-play with no effort, then maybe BESM d20 isn't for you. As one who loves to tinker with things (I even managed to deconstruct d20 Modern's starting occupations and adapted them to BESM d20), I'm having a ball with it.</p><p></p><p>However, I can point out one big problem with the book in general: the lack of examples and proper explaination of things. Unlike the Tri-Stat-based BESM books, BESM d20 throws a lot of mechanics at the reader and expects them to sort them out themselves. I think it would've been nice if they had their own set of iconics that could be used as examples of various aspects of the game (character creation & advancement, combat, etc). These iconics would've also made for a set of sample characters at various levels and settings.</p><p></p><p>What would make for a good additional book (if not included with the main book) is a GM accessory book. Such a book would better explain aspects like race and class creation, how to adapt characters, creatures, and concepts between BESM d20 and other d20 games more effectively, as well as including more classes (a class for mikos and spiritualistic monks is sorely lacking, for example). Another good book would be along the lines of d20 Modern's Menace Manual, which would include both classic (as well as Japanese) beasties adapted to BESM d20, as well as example organizations and NPCs that are common archetypes in anime settings.</p></blockquote><p></p>
[QUOTE="Stormfalcon, post: 1178202, member: 11604"] Personally, I'm loving the system. For me, it's a great tookit, and I'm currently working on a magical girl campaign setting based on some stories I've written in the past. Putting together new races is pretty straightforward, and creating new classes is definitely doable. It should be noted that the amount of enjoyment one gets from BESM d20 depends on how much tinkering around GMs (and, to a lesser extent, players) are willing to do with the system. If you're the type who has no problems coming up with house rules, adapting stuff from one system to another, and creating new stuff for your game, then you'll have quite a bit of fun with BESM d20. However, if you like things to come prepackaged and ready to plug-and-play with no effort, then maybe BESM d20 isn't for you. As one who loves to tinker with things (I even managed to deconstruct d20 Modern's starting occupations and adapted them to BESM d20), I'm having a ball with it. However, I can point out one big problem with the book in general: the lack of examples and proper explaination of things. Unlike the Tri-Stat-based BESM books, BESM d20 throws a lot of mechanics at the reader and expects them to sort them out themselves. I think it would've been nice if they had their own set of iconics that could be used as examples of various aspects of the game (character creation & advancement, combat, etc). These iconics would've also made for a set of sample characters at various levels and settings. What would make for a good additional book (if not included with the main book) is a GM accessory book. Such a book would better explain aspects like race and class creation, how to adapt characters, creatures, and concepts between BESM d20 and other d20 games more effectively, as well as including more classes (a class for mikos and spiritualistic monks is sorely lacking, for example). Another good book would be along the lines of d20 Modern's Menace Manual, which would include both classic (as well as Japanese) beasties adapted to BESM d20, as well as example organizations and NPCs that are common archetypes in anime settings. [/QUOTE]
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