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Any BESM D20 fans in the house?
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<blockquote data-quote="Alzrius" data-source="post: 1181275" data-attributes="member: 8461"><p>I really like the BESM d20 system. It still just has a few aspects that it needs to cover more.</p><p></p><p>The main book is basically a hybrid PHB/DMG rolled into one. One of the glaring omissions though is the almost complete lack of anything towards the way of monsters. While there is maybe one example there, the fact is that you either have to use monsters from the MM, which can cause compatibility issues...or manually convert those MM monsters to BESM d20 stats...which can be long and hard.</p><p></p><p>Beyond that, the system has a few things that seem slightly odd. Absolutely nothing on Face/Reach or Space/Reach for characters that I saw, for example. Likewise, movement and such isn't in terms of 5-foot blocks, which can make for some odd movement rates. How does it help your character to have a slightly higher Dex so you can move 48 feet per round as opposed to 45?</p><p></p><p>Beyond that though, I honestly think the game brings many, many more good things to the table than problems. The combat section is a godsend. Finally a workable way to have things like called shots back again! And the part about combining attacks to increase the damage as a way of overcoming DR...brilliant!</p><p></p><p>The thing to remember here is that, while it is very firmly based in the d20 system, BESM d20 is still its own system, not the same as d20. Be prepared to either go it alone (or with its supplementary books) or do a lot of converting. Either way though, I find it a top-notch set of rules.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 1181275, member: 8461"] I really like the BESM d20 system. It still just has a few aspects that it needs to cover more. The main book is basically a hybrid PHB/DMG rolled into one. One of the glaring omissions though is the almost complete lack of anything towards the way of monsters. While there is maybe one example there, the fact is that you either have to use monsters from the MM, which can cause compatibility issues...or manually convert those MM monsters to BESM d20 stats...which can be long and hard. Beyond that, the system has a few things that seem slightly odd. Absolutely nothing on Face/Reach or Space/Reach for characters that I saw, for example. Likewise, movement and such isn't in terms of 5-foot blocks, which can make for some odd movement rates. How does it help your character to have a slightly higher Dex so you can move 48 feet per round as opposed to 45? Beyond that though, I honestly think the game brings many, many more good things to the table than problems. The combat section is a godsend. Finally a workable way to have things like called shots back again! And the part about combining attacks to increase the damage as a way of overcoming DR...brilliant! The thing to remember here is that, while it is very firmly based in the d20 system, BESM d20 is still its own system, not the same as d20. Be prepared to either go it alone (or with its supplementary books) or do a lot of converting. Either way though, I find it a top-notch set of rules. [/QUOTE]
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