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Any body have a 4e style disarm move?
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<blockquote data-quote="Garthanos" data-source="post: 4751985" data-attributes="member: 82504"><p>If I want my players describing there attacks adaptively I better be willing to do something like it for the monsters? </p><p></p><p></p><p></p><p>I think heros being massively dependent on there magical weaponry may be slightly counter heroic... being fond of Beowulf (I might be the exception but I have a fondness for legends and myth which emphasize the man not his hardware) and that is a problem that might be adjusted for its own sake. </p><p></p><p>I think I am looking for a campaign were the equipment is a less central to the character than Excalibur is to Arthur and Stormbringer was to Elric, so adjusting things away from that direction also be needed. </p><p></p><p>My idea for having most magic weapons be damage dealing boosts instead of to hit sources... has some interesting implications. Here are some examples.</p><p></p><p>One magical sword was very sharp obsidian strengthened by runes but it did not guide your hand in any way just damage bonuses and perhaps a bit of benefit from being well balanced. It was also a flaming blade... high end criticals.</p><p></p><p>And those that do help your attack be more precise well some of those</p><p>were like this... </p><p>A magical dagger took over its wielder... in order to deliver incredibly precise vulnerable location style attacks against the creature it was created to battle against... the pc didnt get much experience points out of the deal if he invoked its daily power (but it definitely had a get you out of the frying pan usefullness). I described the fuzzy memory loss and vagueness about what was done during the battle.. the player had the character promptly stow the thing because it was anathema to the character.</p><p></p><p>And some were like this.</p><p>There was a sword which allowed one to fight with the skill of a specific level... but if you were above that level it was only a +1 or +2 or so because it was exceptionally well balanced.</p><p></p><p>I am afraid I find so many +x items ahem 'boring.' it is powers which make them interesting ... and maybe the item dailies feel a little too restricted.</p><p></p><p></p><p></p><p>love to see them.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4751985, member: 82504"] If I want my players describing there attacks adaptively I better be willing to do something like it for the monsters? I think heros being massively dependent on there magical weaponry may be slightly counter heroic... being fond of Beowulf (I might be the exception but I have a fondness for legends and myth which emphasize the man not his hardware) and that is a problem that might be adjusted for its own sake. I think I am looking for a campaign were the equipment is a less central to the character than Excalibur is to Arthur and Stormbringer was to Elric, so adjusting things away from that direction also be needed. My idea for having most magic weapons be damage dealing boosts instead of to hit sources... has some interesting implications. Here are some examples. One magical sword was very sharp obsidian strengthened by runes but it did not guide your hand in any way just damage bonuses and perhaps a bit of benefit from being well balanced. It was also a flaming blade... high end criticals. And those that do help your attack be more precise well some of those were like this... A magical dagger took over its wielder... in order to deliver incredibly precise vulnerable location style attacks against the creature it was created to battle against... the pc didnt get much experience points out of the deal if he invoked its daily power (but it definitely had a get you out of the frying pan usefullness). I described the fuzzy memory loss and vagueness about what was done during the battle.. the player had the character promptly stow the thing because it was anathema to the character. And some were like this. There was a sword which allowed one to fight with the skill of a specific level... but if you were above that level it was only a +1 or +2 or so because it was exceptionally well balanced. I am afraid I find so many +x items ahem 'boring.' it is powers which make them interesting ... and maybe the item dailies feel a little too restricted. love to see them. [/QUOTE]
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Any body have a 4e style disarm move?
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