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Any body have a 4e style disarm move?
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<blockquote data-quote="77IM" data-source="post: 4753759" data-attributes="member: 12377"><p>In my system, each stunt is per encounter. You can do as many stunts as you want in an encounter, but each one has to be different. This is partly to discourage repetition (which is a vector for boredom) and partly to encourage tactical thinking (you only get one disarm attempt so make it a good one), but it's also partly for balance. If you allow players to do these things at-will you never know when someone will come up with an awesome tactic and start doing it repeatedly.</p><p></p><p>That said, trip and knockdown don't seem too powerful, so you could certainly try allowing them at-will. Prone grants combat advantage and it also consumes a move action next round to stand up, but at the cost of a standard action and a difficult check, that may be balanced.</p><p></p><p>Alternatively, early on (before I created the stunt system) I had an idea of balancing these maneuvers not by usage limits or difficulty, but by consequences for failure. This allows players to try as often as they like and have a reasonable chance of success -- but if they fail, they have set themselves back a bit. <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/230337-house-rule-combat-maneuvers.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/230337-house-rule-combat-maneuvers.html</a></p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4753759, member: 12377"] In my system, each stunt is per encounter. You can do as many stunts as you want in an encounter, but each one has to be different. This is partly to discourage repetition (which is a vector for boredom) and partly to encourage tactical thinking (you only get one disarm attempt so make it a good one), but it's also partly for balance. If you allow players to do these things at-will you never know when someone will come up with an awesome tactic and start doing it repeatedly. That said, trip and knockdown don't seem too powerful, so you could certainly try allowing them at-will. Prone grants combat advantage and it also consumes a move action next round to stand up, but at the cost of a standard action and a difficult check, that may be balanced. Alternatively, early on (before I created the stunt system) I had an idea of balancing these maneuvers not by usage limits or difficulty, but by consequences for failure. This allows players to try as often as they like and have a reasonable chance of success -- but if they fail, they have set themselves back a bit. [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/230337-house-rule-combat-maneuvers.html[/url] -- 77IM [/QUOTE]
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Any body have a 4e style disarm move?
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