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Any body have a 4e style disarm move?
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<blockquote data-quote="Fieari" data-source="post: 4755732" data-attributes="member: 16221"><p>On the subject of making PCs less dependant on equipment in the first place, one solution is to give the PCs inherant + bonuses equivelent to what they "should" be getting at that level.</p><p></p><p>On the other hand, you don't want equipment to be never given out. So what this suggestion includes is the idea that because you use a weapon (perhaps for a long time), it gains some of your skill, granting someone of lesser skill a bonus to them, bringing them up closer to your skill level.</p><p></p><p>So a sword would be set at +5, for instance, and if your bonus was less than +5 total, it would bring it up to that. If your bonus would go higher, the sword is like any other sword.</p><p></p><p>This way, if you want to give players something really powerful, you can give them a "mere" +1... but that's +1 over what they currently have, a +5% to hit, and a massive bonus in game. And then when they level up? The bonus goes away and you get to thrill your player by maybe doing it again, finding them something new. Planned obselence!</p></blockquote><p></p>
[QUOTE="Fieari, post: 4755732, member: 16221"] On the subject of making PCs less dependant on equipment in the first place, one solution is to give the PCs inherant + bonuses equivelent to what they "should" be getting at that level. On the other hand, you don't want equipment to be never given out. So what this suggestion includes is the idea that because you use a weapon (perhaps for a long time), it gains some of your skill, granting someone of lesser skill a bonus to them, bringing them up closer to your skill level. So a sword would be set at +5, for instance, and if your bonus was less than +5 total, it would bring it up to that. If your bonus would go higher, the sword is like any other sword. This way, if you want to give players something really powerful, you can give them a "mere" +1... but that's +1 over what they currently have, a +5% to hit, and a massive bonus in game. And then when they level up? The bonus goes away and you get to thrill your player by maybe doing it again, finding them something new. Planned obselence! [/QUOTE]
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Any body have a 4e style disarm move?
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