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<blockquote data-quote="keterys" data-source="post: 4153529" data-attributes="member: 43019"><p>Weird, I even looked at Tear and missed the save ends. At any rate, I don't have a problem with 'until start of next round' which it looked like you were also objecting to.</p><p></p><p>As always, yay for contributing ideas and stuff... now I'm just going to pick on things I don't like. It doesn't mean I dislike everything <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think avoiding a lot of 'save ends' is nice for the DM, though... and there's a _lot_ of save ends in the above powers. I'd try to tone that down unless that's supposed to be an actual focus of the class.</p><p></p><p>Stomp and Shillelagh both look too powerful. I would make Easy Prey use the term 'marked' (which has that rules effect) and have it just last the whole encounter.</p><p></p><p>There's a lot of extra rolls - rolling damage for powers multiple times, rolling two or three attacks on one target, etc. I'd rather have a simpler class.</p></blockquote><p></p>
[QUOTE="keterys, post: 4153529, member: 43019"] Weird, I even looked at Tear and missed the save ends. At any rate, I don't have a problem with 'until start of next round' which it looked like you were also objecting to. As always, yay for contributing ideas and stuff... now I'm just going to pick on things I don't like. It doesn't mean I dislike everything ;) I think avoiding a lot of 'save ends' is nice for the DM, though... and there's a _lot_ of save ends in the above powers. I'd try to tone that down unless that's supposed to be an actual focus of the class. Stomp and Shillelagh both look too powerful. I would make Easy Prey use the term 'marked' (which has that rules effect) and have it just last the whole encounter. There's a lot of extra rolls - rolling damage for powers multiple times, rolling two or three attacks on one target, etc. I'd rather have a simpler class. [/QUOTE]
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