The characters in question are here.
http://www.enworld.org/forum/plots-places/182305-rogues-gallery-shilsens-saturday-story-hour.html
In short, we are all 16th lv, there's a highly custom Alienist/Wiz (summoning focused), Two highly custom Druids, a Pal/Cleric/Silverflame Exorcist and a Scout who specializes in defense.
We are assaulting an underground Ziggurat, that was the site of our greatest battle and one we survived by the skin of our teeth.
That is here.
http://www.enworld.org/forum/3967881-post727.html
http://www.enworld.org/forum/3967881-post728.html
http://www.enworld.org/forum/3967881-post727.html
http://www.enworld.org/forum/3967881-post730.html
The last one describes the fight at the Ziggurat.
We are going back to destroy the Ziggurat and have good reason to expect that things are going to be much tougher this time around.
We have managed to persuade a Planetar to assist us in the assault. He'll have barkskin and mage armor, in addition to it's normal buffs. He has domains of War and Destruction.
There will also be 6 Blackscale (some sort of half-fiend/half dragon Lizard men) they hit hard, but are (relatively) fragile (no more than 6 hd IIRC). They will be buffed with Bull's Strength, Bear's Endurance, Barkskin and mage armor.
The current plan is basically this.
Conjure 6-10 huge Air elementals with extended SM VII and SNA VIIs. Use an extended Haste on them and the blackscales. They will tear through the passages to the cavern at max speed, the air elementals will use the whirlwind to pick up and carry along any creatures they are able to, that they encounter. They can only do that for 8 rnds and it will take roughly 20 rnds (of the 32 they last) to get to the cavern, so they may "hand off" any captives to the next elemental. Any with still running or available whirlwinds will then do their best to vacuum up anything they can in the cavern, dumping them off at the top of the cavern (roughly 200') up, while the blackscales and the other elementals head for the ziggurat.
One of the blackscales will have an invisibility potion running in order to trigger the dispel magic pillars, so none of the elementals will be dispelled.
They will then assault the Ziggurat and attempt to kill as much as they can, before vanishing or being killed.
Nameless will have "Chain of Eyes" (let's you see through the eyes of a creature and passing it on to anything it touches) on one of the elementals to observe how it goes and gather information.
The point of this is to get them to trigger and use their buffs, before we go in with the Planetar and a bunch more summoned elementals. We are going to be using Korm's Aspect of the Delver ability, along with Find the Path, to tunnel into the top of the cavern right on top of the Ziggurat. We'll then
"drop in" and begin the actual assault.
The main question is the timing of the main assault, should we wait like 20 min for the 1 min lvl buffs to wear off or try and wait like 3 hrs for the 10 min lvl spells to wear off.
If anyone has some ideas/suggestions for tactics as well I'm all ears.
We are fairly certain that there is a pseudonatural tendriculos. A divination we did said
We have a Staff of the Woodlands we'll use to summon 4 more huge elementals just before the main assault.
My Mage will have a Globe of Invulnerability running.
Hopefully the Planetar will put up a Holy Aura (+4 saves/AC, SR25).
http://www.enworld.org/forum/plots-places/182305-rogues-gallery-shilsens-saturday-story-hour.html
In short, we are all 16th lv, there's a highly custom Alienist/Wiz (summoning focused), Two highly custom Druids, a Pal/Cleric/Silverflame Exorcist and a Scout who specializes in defense.
We are assaulting an underground Ziggurat, that was the site of our greatest battle and one we survived by the skin of our teeth.
That is here.
http://www.enworld.org/forum/3967881-post727.html
http://www.enworld.org/forum/3967881-post728.html
http://www.enworld.org/forum/3967881-post727.html
http://www.enworld.org/forum/3967881-post730.html
The last one describes the fight at the Ziggurat.
We are going back to destroy the Ziggurat and have good reason to expect that things are going to be much tougher this time around.
We have managed to persuade a Planetar to assist us in the assault. He'll have barkskin and mage armor, in addition to it's normal buffs. He has domains of War and Destruction.
There will also be 6 Blackscale (some sort of half-fiend/half dragon Lizard men) they hit hard, but are (relatively) fragile (no more than 6 hd IIRC). They will be buffed with Bull's Strength, Bear's Endurance, Barkskin and mage armor.
The current plan is basically this.
Conjure 6-10 huge Air elementals with extended SM VII and SNA VIIs. Use an extended Haste on them and the blackscales. They will tear through the passages to the cavern at max speed, the air elementals will use the whirlwind to pick up and carry along any creatures they are able to, that they encounter. They can only do that for 8 rnds and it will take roughly 20 rnds (of the 32 they last) to get to the cavern, so they may "hand off" any captives to the next elemental. Any with still running or available whirlwinds will then do their best to vacuum up anything they can in the cavern, dumping them off at the top of the cavern (roughly 200') up, while the blackscales and the other elementals head for the ziggurat.
One of the blackscales will have an invisibility potion running in order to trigger the dispel magic pillars, so none of the elementals will be dispelled.
They will then assault the Ziggurat and attempt to kill as much as they can, before vanishing or being killed.
Nameless will have "Chain of Eyes" (let's you see through the eyes of a creature and passing it on to anything it touches) on one of the elementals to observe how it goes and gather information.
The point of this is to get them to trigger and use their buffs, before we go in with the Planetar and a bunch more summoned elementals. We are going to be using Korm's Aspect of the Delver ability, along with Find the Path, to tunnel into the top of the cavern right on top of the Ziggurat. We'll then
"drop in" and begin the actual assault.
The main question is the timing of the main assault, should we wait like 20 min for the 1 min lvl buffs to wear off or try and wait like 3 hrs for the 10 min lvl spells to wear off.
If anyone has some ideas/suggestions for tactics as well I'm all ears.
We are fairly certain that there is a pseudonatural tendriculos. A divination we did said
"The primary defenders of the ziggurat are veiled from divination by its power, as you are from them. But they expect your coming, just as you know they await you. Outside the ziggurat, giant and dwarf, beast and weed, are ready to defend it. Use your allies and minions to clear you a way to the ziggurat, and husband your strength, since you will need all your might to prevail."
We have a Staff of the Woodlands we'll use to summon 4 more huge elementals just before the main assault.
My Mage will have a Globe of Invulnerability running.
Hopefully the Planetar will put up a Holy Aura (+4 saves/AC, SR25).
Last edited: