Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any brilliant tactical suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="moritheil" data-source="post: 4653125" data-attributes="member: 30610"><p>I'm still scratching my head at all the air elementals - I realize that whirlwind form is neat, but underground, earth elementals are where it's at. You could seriously undermine the foundations of the ziggeraut without even needing to fight all the defenders, as long as you send dozens of earth elementals in.</p><p></p><p>As for the planetar, I wouldn't risk him up front until you have to - keep him around as a roving medic/summoner/dispeller. Get as many of those high level spells as you can out of him before putting him in danger. 133 hps (going from the entry) is not much for a combatant at 16th level - one disintegrate and he's gone, or one round of full attacks. You'll have to assume they have whatever it takes to ignore his DR and whatever it takes to hit him most of the time.</p><p></p><p>Overall, though - you're taking captives, getting your allies killed, etc - and for what? Just lay siege to the place and take it apart one brick at a time with conjured earth elementals, for as long as it takes. Do you actually need these aberrations alive? Why not just bury the entire place and pick off whoever comes up for air? Hell, if that won't do it, at 16th level you can buy or conjure enough lamp oil to flood the entire place and just set fire to it. Do the earth elemental thing and then do this to off whoever survives being crushed. Don't go in and fight on their terms.</p></blockquote><p></p>
[QUOTE="moritheil, post: 4653125, member: 30610"] I'm still scratching my head at all the air elementals - I realize that whirlwind form is neat, but underground, earth elementals are where it's at. You could seriously undermine the foundations of the ziggeraut without even needing to fight all the defenders, as long as you send dozens of earth elementals in. As for the planetar, I wouldn't risk him up front until you have to - keep him around as a roving medic/summoner/dispeller. Get as many of those high level spells as you can out of him before putting him in danger. 133 hps (going from the entry) is not much for a combatant at 16th level - one disintegrate and he's gone, or one round of full attacks. You'll have to assume they have whatever it takes to ignore his DR and whatever it takes to hit him most of the time. Overall, though - you're taking captives, getting your allies killed, etc - and for what? Just lay siege to the place and take it apart one brick at a time with conjured earth elementals, for as long as it takes. Do you actually need these aberrations alive? Why not just bury the entire place and pick off whoever comes up for air? Hell, if that won't do it, at 16th level you can buy or conjure enough lamp oil to flood the entire place and just set fire to it. Do the earth elemental thing and then do this to off whoever survives being crushed. Don't go in and fight on their terms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any brilliant tactical suggestions?
Top