Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
any chummers out there still play Shadowrun? (also: d20 vs SR 3ed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrZombie" data-source="post: 1717791" data-attributes="member: 15640"><p>Bugger, just lost a monologue of about 60 lines. Maybe not a bad thing. Anyway, a quick summary : </p><p> </p><p>The flaws : </p><p> </p><p>Initiative is changed : where the fast guy got to empty a few clips into the sec guards before they could even start to draw their gun, now evryone gets their first action, then evryone the second, etc. I think it's a good thin, bot most die-hard street sammy players are upset because their masterblender is a bit less powerfull. Now you sometimes see an enemy mage cast something instead of just catching lead.</p><p> </p><p>Dicepool are changed. I'm not very happy with this. Now the dicepools refresh at the start of a turn, while they used to refresh at the start of your action. Another clever plot to even the score for those of a slower persuasion, but they cleverly broke a system thet was a bit flawed to start with : hand-to hand combat. Now a physad or street sammy with boosted reflexes that can pound you five times in a round looses all advantage of being able to do so since they don't get extra dice nomatter how many times they attack. Silly silly silly.</p><p> </p><p>Movement in combat : no matter how boosted your reflexes are, you only move quickness*5 meters/round (i think). Once again, silly, since in many of the novels (and the starting story in 2E) street sammies take care when they run or they smack into buildings or run straight through a crowd (and i mean through, in the most splatty way you can imagine). So yes, when you've got boosted reflexes and 5 actions you can run very, very, very fast. Better not miss your athletics roll.</p><p> </p><p>That's the flaws I can remember from the top of my head, easily corrected with a house rule or two.</p><p> </p><p>If you've got any questions, just lemme know.</p></blockquote><p></p>
[QUOTE="DrZombie, post: 1717791, member: 15640"] Bugger, just lost a monologue of about 60 lines. Maybe not a bad thing. Anyway, a quick summary : The flaws : Initiative is changed : where the fast guy got to empty a few clips into the sec guards before they could even start to draw their gun, now evryone gets their first action, then evryone the second, etc. I think it's a good thin, bot most die-hard street sammy players are upset because their masterblender is a bit less powerfull. Now you sometimes see an enemy mage cast something instead of just catching lead. Dicepool are changed. I'm not very happy with this. Now the dicepools refresh at the start of a turn, while they used to refresh at the start of your action. Another clever plot to even the score for those of a slower persuasion, but they cleverly broke a system thet was a bit flawed to start with : hand-to hand combat. Now a physad or street sammy with boosted reflexes that can pound you five times in a round looses all advantage of being able to do so since they don't get extra dice nomatter how many times they attack. Silly silly silly. Movement in combat : no matter how boosted your reflexes are, you only move quickness*5 meters/round (i think). Once again, silly, since in many of the novels (and the starting story in 2E) street sammies take care when they run or they smack into buildings or run straight through a crowd (and i mean through, in the most splatty way you can imagine). So yes, when you've got boosted reflexes and 5 actions you can run very, very, very fast. Better not miss your athletics roll. That's the flaws I can remember from the top of my head, easily corrected with a house rule or two. If you've got any questions, just lemme know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
any chummers out there still play Shadowrun? (also: d20 vs SR 3ed)
Top