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Any D20 games in which magic has bad side effects?
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<blockquote data-quote="KDLadage" data-source="post: 223114" data-attributes="member: 88"><p>Well... there are several types of side-effects in the UMBRAGIA system. These include (but are not limited to):</p><p></p><p><strong>Arcane Shower</strong>: This is a minor effect where the magical energies around the subject's body have exploded into a light and sound show. The subject's skin and clothing crawl with strange energies, sparks, or other audio-visual effects. This renders stealth impossible and frightens small</p><p>animals (and perhaps people) for the duration of the effect.</p><p></p><p><strong>Arcane Burnout</strong>: This is a magical shift within the caster, rendering the subject incapable of channeling manna. For the duration of the effect, the subject cannot cast spells and her/his</p><p>Manna Recovery Rate is reduced to 0.</p><p></p><p>...and grows until you reach effects like:</p><p></p><p><strong>Timespike</strong>: The caster has managed to create a bubble of unstable time that ages the character a number of years equal to the intensity of the effect. All penalties for the increased age apply, however the bonuses to mental abilities do not.</p><p></p><p><strong>Planar Eruption</strong>: The Game Master is free to come up with anything and everything for this effect. A backfire of this magnitude should be a campaign ending (or beginning!) event. We recommend the Role Aids™ product Apocalypse as a source of good ideas on how to handle this result.</p><p></p><p>And so on... a total of 14 seperate results are possible, with many possible changes in efefct for each result. You will find all of this in Volume III of the Umbragia books.</p></blockquote><p></p>
[QUOTE="KDLadage, post: 223114, member: 88"] Well... there are several types of side-effects in the UMBRAGIA system. These include (but are not limited to): [b]Arcane Shower[/b]: This is a minor effect where the magical energies around the subject's body have exploded into a light and sound show. The subject's skin and clothing crawl with strange energies, sparks, or other audio-visual effects. This renders stealth impossible and frightens small animals (and perhaps people) for the duration of the effect. [b]Arcane Burnout[/b]: This is a magical shift within the caster, rendering the subject incapable of channeling manna. For the duration of the effect, the subject cannot cast spells and her/his Manna Recovery Rate is reduced to 0. ...and grows until you reach effects like: [b]Timespike[/b]: The caster has managed to create a bubble of unstable time that ages the character a number of years equal to the intensity of the effect. All penalties for the increased age apply, however the bonuses to mental abilities do not. [b]Planar Eruption[/b]: The Game Master is free to come up with anything and everything for this effect. A backfire of this magnitude should be a campaign ending (or beginning!) event. We recommend the Role Aids™ product Apocalypse as a source of good ideas on how to handle this result. And so on... a total of 14 seperate results are possible, with many possible changes in efefct for each result. You will find all of this in Volume III of the Umbragia books. [/QUOTE]
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Any D20 games in which magic has bad side effects?
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