Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Any Demand For a Simplified/OSR 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zardnaar" data-source="post: 6992801" data-attributes="member: 6716779"><p>Many many moons ago (think 2007) I started a document to fix 3.5.</p><p></p><p> Over the years that has evolved into a homebrew D&D incorporating things from Pathfinder, 4E, Clones, and lately 5E. </p><p></p><p> Generally I like 5E a lot but miss a few tings on occasion form older editions. So my effort to fix 3.5 has more or less resulted in an OSR inspired 5E hack that uses the 5E spells and rules combined with various things from other editions and efforts to fix things I do not like about 5E (such as saves and the -5/+10 feats).</p><p></p><p> Now this is mostly for homebrew but its getting close to where I could make somethig like the D&DN playtest documents and put it up somewhere. The main differences between my D&D and 5E.</p><p></p><p>1. Simplified saves- I use Fort/Rex, Will the difference between a good and bad save is 3 points. </p><p>2. Microfeats. You get ferats at the same rate as 4E/Pathfinder. Several 5E feats have been broken down into their component parts. Some have been ported over as is, there are no -5/+10 feats.</p><p>3. 4 classes and races (more can be added its a lot of work), Cleric, Fighter, Rogue, Wizard + Human, Elf, Halfling, </p><p>4. Classes are heavily based on 5E. Some fighter abilities for example have been shifted. FOr example a the 4th attack is no longer a keystone ability and you get it around level 15 or 16. My cleric is similar to the life domain. </p><p>5. AD&D type outclassing with a unified hit dice and level A fighter/mage (Eldritch Knight) for example has a d8 hit dice and has the full abilities of both classes. </p><p>6. Racial feats resembling 4E ones/ lost AD&D abilities (Elves used to be good with long/short swords and bows, halflings with slings and thrown weapons). </p><p>7. Gritty rates of healing, overnight healing is a single hit dice. Non magical healing for the most part has gone. </p><p>8. XP for gold default rulew (can be removed)</p><p>9. BECMI xp rates. This is to enable AD&D type multiclassing, xp for gold, and to avoid the AD&D situation where wizards leveld up faster than other classes. </p><p>10. Overhauled armor. You now have more options as the best armor is no longer automatically studded leather and plate. Medium armor should be better.</p><p>11. Monsters hit for a lot less damage than 5E ones due to healing rates being changed. </p><p>12. 5E skill system.</p><p></p><p> The main changes are to the classes, feats and saves and I am redoing monsters. </p><p></p><p>Here is an example of the fighter, note it is getting a new capstone ability.</p><p></p><p><a href="http://s1290.photobucket.com/user/Worldoftanks/media/20161104_113435_zpsbtyoupbj.jpg.html" target="_blank"><img src="http://i1290.photobucket.com/albums/b534/Worldoftanks/20161104_113435_zpsbtyoupbj.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>And a couple of monsters.</p><p></p><p>Hobgoblin CR 1/4</p><p>Medium Humanoid</p><p>Initiative +0 Senses Perception +4; darkvision 60'</p><p>HD 1d8+1 hp 6</p><p>AC 15</p><p>Saves Fortitude +3, Reflex +3 Will +2</p><p>Speed 30'</p><p>Attack: Melee +3 Dmg 1d8+1 (longsword) or</p><p>+3 ranged damage 1d8+1 (longbow)</p><p>Str 13 Dex 12 Con 12 Int 10 Wis 10 Cha 13</p><p>Alignment LE Languages Common, Goblin</p><p>Skills: Perception +2, Stealth +3</p><p>Equipment: longsword, large wooden shield, studded leather, longbow</p><p></p><p>Phalanx: Hobgoblins gain +2 AC when fighting adjacent to another creature with this ability.</p><p> </p><p>Disciplined: The hobgoblin chooses a creature within its reach. The next attack roll made against that target by a friendly creature that also has this trait has advantage.</p><p> </p><p></p><p>Ogre CR 1</p><p> </p><p>Large Giant</p><p>Initiative -1 Senses darkvision 60'</p><p>HD 4d10+8 hp 38</p><p>AC 12</p><p>Saves: Fortitude +8 Reflex +2 Will +-1</p><p>Speed 40'</p><p>Alignment CE Languages Giant</p><p>Skills Perception +3 Stealth +10,</p><p>Str 18 Dex 8 Con 18 Int 5 Wis 7 Cha 7</p><p>Skills: Athletics +6</p><p>Equipment: hide armor, club, 3 javelins</p><p>Actions</p><p>Attack: Melee +6 Dmg 2d8+4 (club)) or</p><p>+6 ranged damage 2d8+4 (javelin)</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6992801, member: 6716779"] Many many moons ago (think 2007) I started a document to fix 3.5. Over the years that has evolved into a homebrew D&D incorporating things from Pathfinder, 4E, Clones, and lately 5E. Generally I like 5E a lot but miss a few tings on occasion form older editions. So my effort to fix 3.5 has more or less resulted in an OSR inspired 5E hack that uses the 5E spells and rules combined with various things from other editions and efforts to fix things I do not like about 5E (such as saves and the -5/+10 feats). Now this is mostly for homebrew but its getting close to where I could make somethig like the D&DN playtest documents and put it up somewhere. The main differences between my D&D and 5E. 1. Simplified saves- I use Fort/Rex, Will the difference between a good and bad save is 3 points. 2. Microfeats. You get ferats at the same rate as 4E/Pathfinder. Several 5E feats have been broken down into their component parts. Some have been ported over as is, there are no -5/+10 feats. 3. 4 classes and races (more can be added its a lot of work), Cleric, Fighter, Rogue, Wizard + Human, Elf, Halfling, 4. Classes are heavily based on 5E. Some fighter abilities for example have been shifted. FOr example a the 4th attack is no longer a keystone ability and you get it around level 15 or 16. My cleric is similar to the life domain. 5. AD&D type outclassing with a unified hit dice and level A fighter/mage (Eldritch Knight) for example has a d8 hit dice and has the full abilities of both classes. 6. Racial feats resembling 4E ones/ lost AD&D abilities (Elves used to be good with long/short swords and bows, halflings with slings and thrown weapons). 7. Gritty rates of healing, overnight healing is a single hit dice. Non magical healing for the most part has gone. 8. XP for gold default rulew (can be removed) 9. BECMI xp rates. This is to enable AD&D type multiclassing, xp for gold, and to avoid the AD&D situation where wizards leveld up faster than other classes. 10. Overhauled armor. You now have more options as the best armor is no longer automatically studded leather and plate. Medium armor should be better. 11. Monsters hit for a lot less damage than 5E ones due to healing rates being changed. 12. 5E skill system. The main changes are to the classes, feats and saves and I am redoing monsters. Here is an example of the fighter, note it is getting a new capstone ability. [URL="http://s1290.photobucket.com/user/Worldoftanks/media/20161104_113435_zpsbtyoupbj.jpg.html"][IMG]http://i1290.photobucket.com/albums/b534/Worldoftanks/20161104_113435_zpsbtyoupbj.jpg[/IMG][/URL] And a couple of monsters. Hobgoblin CR 1/4 Medium Humanoid Initiative +0 Senses Perception +4; darkvision 60' HD 1d8+1 hp 6 AC 15 Saves Fortitude +3, Reflex +3 Will +2 Speed 30' Attack: Melee +3 Dmg 1d8+1 (longsword) or +3 ranged damage 1d8+1 (longbow) Str 13 Dex 12 Con 12 Int 10 Wis 10 Cha 13 Alignment LE Languages Common, Goblin Skills: Perception +2, Stealth +3 Equipment: longsword, large wooden shield, studded leather, longbow Phalanx: Hobgoblins gain +2 AC when fighting adjacent to another creature with this ability. Disciplined: The hobgoblin chooses a creature within its reach. The next attack roll made against that target by a friendly creature that also has this trait has advantage. Ogre CR 1 Large Giant Initiative -1 Senses darkvision 60' HD 4d10+8 hp 38 AC 12 Saves: Fortitude +8 Reflex +2 Will +-1 Speed 40' Alignment CE Languages Giant Skills Perception +3 Stealth +10, Str 18 Dex 8 Con 18 Int 5 Wis 7 Cha 7 Skills: Athletics +6 Equipment: hide armor, club, 3 javelins Actions Attack: Melee +6 Dmg 2d8+4 (club)) or +6 ranged damage 2d8+4 (javelin) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Any Demand For a Simplified/OSR 5E?
Top