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Any DMs ever try this?
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<blockquote data-quote="Mallus" data-source="post: 2960829" data-attributes="member: 3887"><p>Not scared, I just don't see how it would work in practical terms beyond the length of an encounter or two.</p><p></p><p></p><p>Sure. But none of them as effective.</p><p></p><p></p><p>Change that to 'very sparingly' and I could agree with you.</p><p></p><p></p><p>That's probably true. In the game I run, if the NPC's couldn't talk, the session wouldn't be worth playing. That said, I'd love to play what you're describing. I'd curious to see if could be proven wrong.</p><p></p><p></p><p>How do see this working? In a combat situation, it's fine. In fact, it would be comedy gold (as are most D&D fights when the PC's fail to communicate).</p><p></p><p>How would characters formulate/discuss complex plans without langauge? If the PC's are literate, and you force the players to write everything down, all you've done is switch them to a slower, less efficient method of communication.</p><p></p><p>If they can't write, then you've pretty much eliminated the ability to share complicated and/or abstract ideas. Tedium would set in quick. I can't see this doing anything but killing any kind of nuanced play in favor of pure 'kick down the doors' action.</p><p></p><p>I suppose it really depends on the environment the players are trying to navigate. If its tighttly bounded, like a dungeon complex, I suppose it might work better... </p><p></p><p>From my experience, some players have enough trouble communicating using something as familiar as their native tongue. Asking them to rely on sketch artistry or mime or whatever else seems like a insurmountable barrier to meanigful communication.</p><p></p><p>Neat idea for part of a single session, though.</p></blockquote><p></p>
[QUOTE="Mallus, post: 2960829, member: 3887"] Not scared, I just don't see how it would work in practical terms beyond the length of an encounter or two. Sure. But none of them as effective. Change that to 'very sparingly' and I could agree with you. That's probably true. In the game I run, if the NPC's couldn't talk, the session wouldn't be worth playing. That said, I'd love to play what you're describing. I'd curious to see if could be proven wrong. How do see this working? In a combat situation, it's fine. In fact, it would be comedy gold (as are most D&D fights when the PC's fail to communicate). How would characters formulate/discuss complex plans without langauge? If the PC's are literate, and you force the players to write everything down, all you've done is switch them to a slower, less efficient method of communication. If they can't write, then you've pretty much eliminated the ability to share complicated and/or abstract ideas. Tedium would set in quick. I can't see this doing anything but killing any kind of nuanced play in favor of pure 'kick down the doors' action. I suppose it really depends on the environment the players are trying to navigate. If its tighttly bounded, like a dungeon complex, I suppose it might work better... From my experience, some players have enough trouble communicating using something as familiar as their native tongue. Asking them to rely on sketch artistry or mime or whatever else seems like a insurmountable barrier to meanigful communication. Neat idea for part of a single session, though. [/QUOTE]
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