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Any DMs ever try this?
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<blockquote data-quote="The_Warlock" data-source="post: 2960869" data-attributes="member: 21215"><p>Very intriguing idea, and very workable if you have players who are willing to think outside the box. </p><p></p><p>In a low power D&D game I was in, my character (psywar/rogue) and the primitive shaman (barbarian/cleric) would often communicate complex battle plans to each other in character with hand symbols so that the enemies wouldn't hear us talking. </p><p></p><p>In real life, myself and the other guy would actually just come up with appropriate hand signals on the fly for what we were doing, and often scared the other players and the DM with the speed with which we could relay relevant tactical information to each other without uttering a word while the DM was describing things to another player or other players were holding a conversation, only to be weirded out by us creating Combat Sign Language on the fly.</p><p></p><p>The biggest problems you will face is some players will literally stop talking as they get into it, and some people may not be as quick picking up sign and body language, so there will be a disconnect in the clarity and rapidity of communication between some players. This can lead to some feeling left out. </p><p></p><p>Things which are important:</p><p></p><p>Let the players develop their own creole of sign language. It'll end up being more personal, and after the adventure is long passed, they may surprise you and use it in tense, stealthy situations.</p><p></p><p>The lack of lots of gamers talking may seem jarring, have a well thought out selection of ambient sounds and music. Since the characters are limited in their communication, add sound to the run which helps communicate clues and environment.</p><p></p><p>Lots of visual handouts. </p><p></p><p>And, while it may be over the top, if you have a sand-table, or an On Your Table mini-Zen Garden...set that up so that the Players can draw in the sand. It's not something anyone would expect, but when all you can say is "urghl", the ability to draw what you mean in the dirt is a cool prop, and yet a terrifying reminder of what you have lost.</p><p></p><p>Good luck...and please make sure to let us know how it goes if you do it...</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 2960869, member: 21215"] Very intriguing idea, and very workable if you have players who are willing to think outside the box. In a low power D&D game I was in, my character (psywar/rogue) and the primitive shaman (barbarian/cleric) would often communicate complex battle plans to each other in character with hand symbols so that the enemies wouldn't hear us talking. In real life, myself and the other guy would actually just come up with appropriate hand signals on the fly for what we were doing, and often scared the other players and the DM with the speed with which we could relay relevant tactical information to each other without uttering a word while the DM was describing things to another player or other players were holding a conversation, only to be weirded out by us creating Combat Sign Language on the fly. The biggest problems you will face is some players will literally stop talking as they get into it, and some people may not be as quick picking up sign and body language, so there will be a disconnect in the clarity and rapidity of communication between some players. This can lead to some feeling left out. Things which are important: Let the players develop their own creole of sign language. It'll end up being more personal, and after the adventure is long passed, they may surprise you and use it in tense, stealthy situations. The lack of lots of gamers talking may seem jarring, have a well thought out selection of ambient sounds and music. Since the characters are limited in their communication, add sound to the run which helps communicate clues and environment. Lots of visual handouts. And, while it may be over the top, if you have a sand-table, or an On Your Table mini-Zen Garden...set that up so that the Players can draw in the sand. It's not something anyone would expect, but when all you can say is "urghl", the ability to draw what you mean in the dirt is a cool prop, and yet a terrifying reminder of what you have lost. Good luck...and please make sure to let us know how it goes if you do it... [/QUOTE]
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