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*Pathfinder & Starfinder
Any DM's not allowing Spiked Chains?
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<blockquote data-quote="Celebrim" data-source="post: 3376664" data-attributes="member: 4937"><p>The double axe is just silly, and is an outright banned weapon. It defeats the whole purpose of an axe to remove your leverage like that.</p><p></p><p>But the double ended sword in a slightly different form than usually presented could at least exist, in the form of a double glaive or similar weapon (more handle and less blade). This weapon could be used in the same general fashion as a quarterstaff. I'd allow it, basically as a staff doing piercing/slashing damage (and consequent superior criticals), but without some of the feats I'd allow for a quarterstaff because its still a bit clumsy.</p><p></p><p>I believe I've seen a number of chinese polearms with a similar concept in thier construction, but I can't find a link to one right now.</p><p></p><p>The rest of the standard double weapons are just gone. In thier place, I'd encourage staves, with the chinese three section staff being a suitable variant staff (I'd not see the need for extra rules, since the techniques vary only slightly), and the kusari-gama (light flail on one side and sickle on the other) which has alot of historical precedence. But I don't think I'd let any such weapon easily threaten both near and far. Instead, they'd work something like reverse pole arms, with a near threat range and the option to take a feat that allowed far attacks as opposed to a far threat range and the option to take a feat that allows near attacks.</p><p></p><p>Spiked armor is just nutty.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3376664, member: 4937"] The double axe is just silly, and is an outright banned weapon. It defeats the whole purpose of an axe to remove your leverage like that. But the double ended sword in a slightly different form than usually presented could at least exist, in the form of a double glaive or similar weapon (more handle and less blade). This weapon could be used in the same general fashion as a quarterstaff. I'd allow it, basically as a staff doing piercing/slashing damage (and consequent superior criticals), but without some of the feats I'd allow for a quarterstaff because its still a bit clumsy. I believe I've seen a number of chinese polearms with a similar concept in thier construction, but I can't find a link to one right now. The rest of the standard double weapons are just gone. In thier place, I'd encourage staves, with the chinese three section staff being a suitable variant staff (I'd not see the need for extra rules, since the techniques vary only slightly), and the kusari-gama (light flail on one side and sickle on the other) which has alot of historical precedence. But I don't think I'd let any such weapon easily threaten both near and far. Instead, they'd work something like reverse pole arms, with a near threat range and the option to take a feat that allowed far attacks as opposed to a far threat range and the option to take a feat that allows near attacks. Spiked armor is just nutty. [/QUOTE]
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Any DM's not allowing Spiked Chains?
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