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General Tabletop Discussion
*Pathfinder & Starfinder
Any DM's not allowing Spiked Chains?
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<blockquote data-quote="Magesmiley" data-source="post: 3376877" data-attributes="member: 26292"><p>I allow the spiked chain in my games. A spiked chain monkey is no more broken than the uber-archery specialist from what I've seen. </p><p></p><p>The biggest issue that most people have with the chain is its synergy with tripping - its extremely effective at tripping, especially in the hands of a character made to do so. I think that this is more due to Improved Trip being slightly overpowered than with the chain being so. Eliminating the free attack you get with Improved Trip and leaving the bonus would probably cure this.</p><p></p><p>A secondary issue is that I've seen people misplay the AoO received when a character stands up from being prone - the AoO occurs <em>before</em> the character actually stands up - you can't make a trip attack on the AoO to keep a character prone when they're standing up (readying an action works, but that's a different subject).</p><p></p><p>And another issue I've seen complained about is an enlarged chain wielder who clears a horde of smaller creatures by using great cleave and power attack together. So? A fireball is just as effective at clearing the area, and easier to pull off.</p><p></p><p>One area I'd probably agree is somewhat broken is a corrolary to the last item - cleaving on AoOs, especially when the chain character is enlarged and has Combat Reflexes. But again, this is more an issue with the Cleave rules than with the chain.</p><p></p><p>So, short and sweet - I really don't think the chain itself is all that out of whack.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 3376877, member: 26292"] I allow the spiked chain in my games. A spiked chain monkey is no more broken than the uber-archery specialist from what I've seen. The biggest issue that most people have with the chain is its synergy with tripping - its extremely effective at tripping, especially in the hands of a character made to do so. I think that this is more due to Improved Trip being slightly overpowered than with the chain being so. Eliminating the free attack you get with Improved Trip and leaving the bonus would probably cure this. A secondary issue is that I've seen people misplay the AoO received when a character stands up from being prone - the AoO occurs [I]before[/I] the character actually stands up - you can't make a trip attack on the AoO to keep a character prone when they're standing up (readying an action works, but that's a different subject). And another issue I've seen complained about is an enlarged chain wielder who clears a horde of smaller creatures by using great cleave and power attack together. So? A fireball is just as effective at clearing the area, and easier to pull off. One area I'd probably agree is somewhat broken is a corrolary to the last item - cleaving on AoOs, especially when the chain character is enlarged and has Combat Reflexes. But again, this is more an issue with the Cleave rules than with the chain. So, short and sweet - I really don't think the chain itself is all that out of whack. [/QUOTE]
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Any DM's not allowing Spiked Chains?
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