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Any DM's not allowing Spiked Chains?
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<blockquote data-quote="Felon" data-source="post: 3378715" data-attributes="member: 8158"><p>In general, I have to wonder what's the point of these questions. Suffice to say, chain weapons existed, some were long (the Kill Bill chain being a good example), and putting spiky protrusions on the business portions of them is no huge deal. The questions regarding their popularity (or lack thereof) seem particularly off-point. Exotic weapons shouldn't be as common as other weapons, and as far as the game goes, it's a good move on the designers' part to provide some bizarre weapons for those players who don't want to wield something off-the-rack. </p><p></p><p>Is the effectiveness of the spiked chain overplayed in D&D? Sure, why wouldn't it be? D&D is about larger-than-life heroes capable of performing outrageous, physics-defying stunts. There's so much that fails to stand up to notions of verisimilitude (arbitrary concept that it is) that in order to single out one weapon, a dozen others offenders have to go ignored. </p><p></p><p></p><p></p><p>Well, all reach weapons let you strike past a foe, and they all impose a soft cover penalty for doing so. The spiked chain is not special in that regard.</p></blockquote><p></p>
[QUOTE="Felon, post: 3378715, member: 8158"] In general, I have to wonder what's the point of these questions. Suffice to say, chain weapons existed, some were long (the Kill Bill chain being a good example), and putting spiky protrusions on the business portions of them is no huge deal. The questions regarding their popularity (or lack thereof) seem particularly off-point. Exotic weapons shouldn't be as common as other weapons, and as far as the game goes, it's a good move on the designers' part to provide some bizarre weapons for those players who don't want to wield something off-the-rack. Is the effectiveness of the spiked chain overplayed in D&D? Sure, why wouldn't it be? D&D is about larger-than-life heroes capable of performing outrageous, physics-defying stunts. There's so much that fails to stand up to notions of verisimilitude (arbitrary concept that it is) that in order to single out one weapon, a dozen others offenders have to go ignored. Well, all reach weapons let you strike past a foe, and they all impose a soft cover penalty for doing so. The spiked chain is not special in that regard. [/QUOTE]
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Any DM's not allowing Spiked Chains?
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