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Any DM's not allowing Spiked Chains?
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<blockquote data-quote="wildstarsreach" data-source="post: 3380217" data-attributes="member: 43141"><p>Kusari-gama: A kusari-gama is a length of chain with a kama at one end. It can be used either as a double weapon or asa reach weapon. You can fight with it as if fighting with two weapons, incurring all the normal attack penalties as if using a one-handed weapon and a light weapon. In this case, you can only strike at an adjacent opponent.</p><p>If you use the kusari-gama as a reach weapon, you can strike opponents 10 feet away with it. In addition, unlike other weapons with reach, you can use it against an adjacent foe. In this case, you can only use one end of the kusari-gama effectively; you cannot use it as a double weapon. You can choose which end of the kusari-gama to use. The kama end deals 1d6 points ofdamage and is a slashing weapon; the chain end deals</p><p>1d4 points of damage and is a bludgeoning weapon.</p><p>You can make trip attacks with a kusari-gama. If you are tripped during your own trip attempt, you can drop the kusari gama to avoid being tripped.</p><p>When using a kusari-gama, you get a +2 bonus on your opposed attack roll when attempting to disarm an opponent (including the roll to avoid being disarmed if you fail to disarm your opponent).</p><p>You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a kusari-gama.</p><p></p><p>The ability to use weapon finesse makes up for most of the damage loss. But I don't think it implies that you could use two kusari-gamas at range. I've seen this weapon used in martial arts exibitions and this would be impossible to effectively use two of them at range. That does not mean it can't be done but it would require that one individual that no one else can duplicate.</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 3380217, member: 43141"] Kusari-gama: A kusari-gama is a length of chain with a kama at one end. It can be used either as a double weapon or asa reach weapon. You can fight with it as if fighting with two weapons, incurring all the normal attack penalties as if using a one-handed weapon and a light weapon. In this case, you can only strike at an adjacent opponent. If you use the kusari-gama as a reach weapon, you can strike opponents 10 feet away with it. In addition, unlike other weapons with reach, you can use it against an adjacent foe. In this case, you can only use one end of the kusari-gama effectively; you cannot use it as a double weapon. You can choose which end of the kusari-gama to use. The kama end deals 1d6 points ofdamage and is a slashing weapon; the chain end deals 1d4 points of damage and is a bludgeoning weapon. You can make trip attacks with a kusari-gama. If you are tripped during your own trip attempt, you can drop the kusari gama to avoid being tripped. When using a kusari-gama, you get a +2 bonus on your opposed attack roll when attempting to disarm an opponent (including the roll to avoid being disarmed if you fail to disarm your opponent). You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a kusari-gama. The ability to use weapon finesse makes up for most of the damage loss. But I don't think it implies that you could use two kusari-gamas at range. I've seen this weapon used in martial arts exibitions and this would be impossible to effectively use two of them at range. That does not mean it can't be done but it would require that one individual that no one else can duplicate. [/QUOTE]
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