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General Tabletop Discussion
*Pathfinder & Starfinder
Any DM's not allowing Spiked Chains?
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<blockquote data-quote="Slaved" data-source="post: 3380915" data-attributes="member: 43358"><p>I do not like short haft as a feat, it looks like something that anyone could do just by choking up on the weapon somewhat.</p><p></p><p>But with a bit of tactical movement you get most of the same use out of the reach weapon as you do out of the spiked chain, although not as much definately! The spiked chain has to have something going for it after all.</p><p></p><p>Taking an example like the Guisarme the spiked chain takes an extra feat to use and has a worse critical. In exchange it can hit at both 5' and 10' as opposed to just 10' with the Guisarme or 5' and 10' with it and armor spikes or something similar.</p><p></p><p>The actual benefit from the spiked chain definately comes at some cost. </p><p></p><p></p><p></p><p>If the guy gets a surprise round and wants to use his attack then he will move in and swing, just like anyone else. At this point though the advantage of having the spiked chain is mostly gone as a 5' step can get people right up next to him, so no aoo there, and likely a 5' step can get them away so that they can perform other actions. Unless the entire party is lined up in an incredibly poor search pattern that the spiked chain guy can take big advantage of without drawing aoos from the party.</p><p></p><p>So, is this guy that much more dangerous than a guy with a two handed sword with similar feats? Or with a polearm and similar feats? Or a different CR 3 badguy such as an ogre? I am just not seeing it at this point.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3380915, member: 43358"] I do not like short haft as a feat, it looks like something that anyone could do just by choking up on the weapon somewhat. But with a bit of tactical movement you get most of the same use out of the reach weapon as you do out of the spiked chain, although not as much definately! The spiked chain has to have something going for it after all. Taking an example like the Guisarme the spiked chain takes an extra feat to use and has a worse critical. In exchange it can hit at both 5' and 10' as opposed to just 10' with the Guisarme or 5' and 10' with it and armor spikes or something similar. The actual benefit from the spiked chain definately comes at some cost. If the guy gets a surprise round and wants to use his attack then he will move in and swing, just like anyone else. At this point though the advantage of having the spiked chain is mostly gone as a 5' step can get people right up next to him, so no aoo there, and likely a 5' step can get them away so that they can perform other actions. Unless the entire party is lined up in an incredibly poor search pattern that the spiked chain guy can take big advantage of without drawing aoos from the party. So, is this guy that much more dangerous than a guy with a two handed sword with similar feats? Or with a polearm and similar feats? Or a different CR 3 badguy such as an ogre? I am just not seeing it at this point. [/QUOTE]
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Any DM's not allowing Spiked Chains?
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