Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any DM's not allowing Spiked Chains?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evermind" data-source="post: 3383303" data-attributes="member: 50013"><p>Actually I do not ban the SC in games I master, but I severly limit it - meaning gaining the feat and acquiring magical chains (usually only from certain cultures and some planes, such as the Nine Hells ) , as well as not permitting certain (by judgement calls) uses depending upon circumstances. Matter of GMing style though, hence not a rule.</p><p></p><p>examples </p><p>- striking (from the second row - 10' distance ) into an established melee, especially not against enemies of equal or smaller size without giving at least a bonus for cover</p><p></p><p>- no reach in tight corridors (5') since there is no space to properly deploy the weapon.</p><p></p><p>- penalties to attack in obstacle rich environments (woods/undergrowth )</p><p></p><p>This does not limit the SC's use in open terrain or more spacious setting, but imposes a degree of "reality" on its use. We do have some rule benders in our group(s) and even they agree that striking/lancing through a narrow doorway with an SC is.... cheesy, and physically hard to envision. I absolutely agree withe Celebrim there.</p><p></p><p>My main problems with the SC are that it basically is a "best of two worlds" weapon - reach + 5' area threat, dual wield (additional attack close up) and two-handed weapon (increased yield from STR-bonus ), capable of Weapon Finesse and capable of Power Attack. In combination with Combat Reflexes and Hold the Line (+ possibly Imp. Trip) this makes for a very deadly and versatile weapon - far more so than any other weapon in the RAW arsenal. Yes, it is an exotic weapon - but even for the invesetment of one feat to use it, it is an excellent deal. Perhaps compare it a Guisarme, Glaive or Ranseur.... and at higher levels, the actual damage dice of a weapon become ever more insignificant in the calculation of damage, as STR-boni, buffs, and manouevres increase the damage portion of any hit. Not to mention boni from Power Attack etc.</p><p></p><p>I also have a big problem with the damage type "piercing" - the short spikes (2" ?) are not really what does the damage, but rather a slashing/ripping or bludgeoning force from the impact itself - but that is merely a question of realism, not game balance</p><p></p><p>As for "Sunder" - characters will (IME) usually go for adamantine/cold iron/greensteel forged chains, which, in combination with any magical enchantment, make the weapon pretty resitant to sundering (at least as much as any other weapon ). So, no real problem there, or rather a risk any seasoned player will know how to resolve quickly enough.</p><p></p><p>Storage likeweise is not usually a problem - a cleric (FR, Kossithian) in my camapign carried it looped (like a whip) on the belt, or wrapped around his full-plate arm-greaves, and 'gloves of storing', or the "mutable" weapon enchantment offer easy alternatives. A character in another campaign stored his in a quiver on the back, whipping it out over his shoulder. A hip-quiver should also work well enough....</p><p></p><p>And lets not delve upon the increased capabilities if used by a cleric under the effects of "Righteous Might" or enlarge and other beneficial buffs..... The cleric mentioned above was absolutely viscious when wielding it, luckily, he never got around to acquiring Power attack...</p><p></p><p>It's just a weapon too good for the investment needed, to not balance it with some "realism-drawbacks".</p><p></p><p>YMMV</p><p></p><p>PS as for Kill-Bill #1 - I really don't see a cut-and-edit fight sequence as validation for any weapon's capability, especially not if, as the Ball-and-chain employed in the movie the damage was caused in a way not possible for a "SC" as described in the RAW and PHB.</p><p></p><p>For a demonstration what a ("harmless-by-PHB-rules") weapon can do, perhaps watch "Musa - the Warrior" where some awesome displays of spear-fighting are shown. Without editing cuts, I might add =)</p><p>And I wouldn't allow that stuff ingame without the expenditure of several feats either.</p></blockquote><p></p>
[QUOTE="evermind, post: 3383303, member: 50013"] Actually I do not ban the SC in games I master, but I severly limit it - meaning gaining the feat and acquiring magical chains (usually only from certain cultures and some planes, such as the Nine Hells ) , as well as not permitting certain (by judgement calls) uses depending upon circumstances. Matter of GMing style though, hence not a rule. examples - striking (from the second row - 10' distance ) into an established melee, especially not against enemies of equal or smaller size without giving at least a bonus for cover - no reach in tight corridors (5') since there is no space to properly deploy the weapon. - penalties to attack in obstacle rich environments (woods/undergrowth ) This does not limit the SC's use in open terrain or more spacious setting, but imposes a degree of "reality" on its use. We do have some rule benders in our group(s) and even they agree that striking/lancing through a narrow doorway with an SC is.... cheesy, and physically hard to envision. I absolutely agree withe Celebrim there. My main problems with the SC are that it basically is a "best of two worlds" weapon - reach + 5' area threat, dual wield (additional attack close up) and two-handed weapon (increased yield from STR-bonus ), capable of Weapon Finesse and capable of Power Attack. In combination with Combat Reflexes and Hold the Line (+ possibly Imp. Trip) this makes for a very deadly and versatile weapon - far more so than any other weapon in the RAW arsenal. Yes, it is an exotic weapon - but even for the invesetment of one feat to use it, it is an excellent deal. Perhaps compare it a Guisarme, Glaive or Ranseur.... and at higher levels, the actual damage dice of a weapon become ever more insignificant in the calculation of damage, as STR-boni, buffs, and manouevres increase the damage portion of any hit. Not to mention boni from Power Attack etc. I also have a big problem with the damage type "piercing" - the short spikes (2" ?) are not really what does the damage, but rather a slashing/ripping or bludgeoning force from the impact itself - but that is merely a question of realism, not game balance As for "Sunder" - characters will (IME) usually go for adamantine/cold iron/greensteel forged chains, which, in combination with any magical enchantment, make the weapon pretty resitant to sundering (at least as much as any other weapon ). So, no real problem there, or rather a risk any seasoned player will know how to resolve quickly enough. Storage likeweise is not usually a problem - a cleric (FR, Kossithian) in my camapign carried it looped (like a whip) on the belt, or wrapped around his full-plate arm-greaves, and 'gloves of storing', or the "mutable" weapon enchantment offer easy alternatives. A character in another campaign stored his in a quiver on the back, whipping it out over his shoulder. A hip-quiver should also work well enough.... And lets not delve upon the increased capabilities if used by a cleric under the effects of "Righteous Might" or enlarge and other beneficial buffs..... The cleric mentioned above was absolutely viscious when wielding it, luckily, he never got around to acquiring Power attack... It's just a weapon too good for the investment needed, to not balance it with some "realism-drawbacks". YMMV PS as for Kill-Bill #1 - I really don't see a cut-and-edit fight sequence as validation for any weapon's capability, especially not if, as the Ball-and-chain employed in the movie the damage was caused in a way not possible for a "SC" as described in the RAW and PHB. For a demonstration what a ("harmless-by-PHB-rules") weapon can do, perhaps watch "Musa - the Warrior" where some awesome displays of spear-fighting are shown. Without editing cuts, I might add =) And I wouldn't allow that stuff ingame without the expenditure of several feats either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any DM's not allowing Spiked Chains?
Top