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Any DM's not allowing Spiked Chains?
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<blockquote data-quote="NilesB" data-source="post: 3383829" data-attributes="member: 14296"><p>The problem is that most exotic weapons are worthless, not that some characters might want to wield a spiked chain.</p><p></p><p>Let's look at them:</p><p>Kama: oh look a sickle, I'm paying a feat to refer to my simple weapon by it's Japanese name.</p><p></p><p>nunchaku: it's a light version of the flail, except it can't trip.</p><p></p><p>Sai: a dagger with a worse crit range and a bonus to disarming that it's size make utterly pointless</p><p></p><p>Siangham: a shortsword, with no edge and a worse crit range.</p><p></p><p>Bastard sword: a slightly better longsword, worth maybe half a feat.</p><p></p><p>Waraxe, dwarven: see bastard sword, save that Dwarves get it free, because the designers realized what a small benefit it was.</p><p></p><p>Whip: it doesn't threaten an area, provokes an AoO to use, and can't damage 95+% of foes, still better than half the other exotic weapons.</p><p></p><p>Double Weapons: an average of +1 damage on your offhand attacks in return for a lot of flexibility, meh.</p><p></p><p>Bolas: hey look now you can trip people to far away to hit when they're down, at least it does something not easily replicated by better martial or simple weapons unlike many of the rest of the list.</p><p></p><p>Crossbow, hand: outperformed by pretty much all the simple ranged weapons, sad.</p><p></p><p>Crossbow, repeating heavy: if you can afford the encumbrance and cost of this you can do better with a mighty composite longbow.</p><p></p><p>Crossbow, repeating light: Like a regular longbow, but with less range, more weight, and you have to stop shooting every few rounds to put a new clip in.</p><p></p><p>Net: Basically a worse tanglefoot bag.</p><p></p><p>Shuriken: if they weren't exotic people might carry some as a backup <em>backup</em> ranged weapon, otherwise just buy quickdraw instead.</p></blockquote><p></p>
[QUOTE="NilesB, post: 3383829, member: 14296"] The problem is that most exotic weapons are worthless, not that some characters might want to wield a spiked chain. Let's look at them: Kama: oh look a sickle, I'm paying a feat to refer to my simple weapon by it's Japanese name. nunchaku: it's a light version of the flail, except it can't trip. Sai: a dagger with a worse crit range and a bonus to disarming that it's size make utterly pointless Siangham: a shortsword, with no edge and a worse crit range. Bastard sword: a slightly better longsword, worth maybe half a feat. Waraxe, dwarven: see bastard sword, save that Dwarves get it free, because the designers realized what a small benefit it was. Whip: it doesn't threaten an area, provokes an AoO to use, and can't damage 95+% of foes, still better than half the other exotic weapons. Double Weapons: an average of +1 damage on your offhand attacks in return for a lot of flexibility, meh. Bolas: hey look now you can trip people to far away to hit when they're down, at least it does something not easily replicated by better martial or simple weapons unlike many of the rest of the list. Crossbow, hand: outperformed by pretty much all the simple ranged weapons, sad. Crossbow, repeating heavy: if you can afford the encumbrance and cost of this you can do better with a mighty composite longbow. Crossbow, repeating light: Like a regular longbow, but with less range, more weight, and you have to stop shooting every few rounds to put a new clip in. Net: Basically a worse tanglefoot bag. Shuriken: if they weren't exotic people might carry some as a backup [I]backup[/I] ranged weapon, otherwise just buy quickdraw instead. [/QUOTE]
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Any DM's not allowing Spiked Chains?
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