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Any DM's not allowing Spiked Chains?
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<blockquote data-quote="Destil" data-source="post: 3383887" data-attributes="member: 1980"><p>I've banned the spiked chain as well as the kukri for flavor reasons in my Eberron game. I want forward swept blades as drow exclusive weapons, thus they get the kukri, scythe chain (spiked chain), shotel and Xen'Drik boomerang.</p><p></p><p>Back in Khorvair I allow a ball and chain:</p><p></p><p>Ball and Chain: Large Exotic Weapon. 1d10 bludgon damage.</p><p></p><p><strong>Ball and chain:</strong> A ball and chain has reach, so you can strike opponents 10 feet away with it. You can take a move action to 'choke up' on the chain, allowing you to strike adjecent opponents with it instead of using it as a reach weapon. It takes a second move action to bring the chain back to where you can strike again with reach.</p><p></p><p>You can make trip attacks with the ball and chain. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.</p><p></p><p>You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a ball and chain, even if it it isn’t a light weapon for you. You must have at least 15 strength to do so.</p></blockquote><p></p>
[QUOTE="Destil, post: 3383887, member: 1980"] I've banned the spiked chain as well as the kukri for flavor reasons in my Eberron game. I want forward swept blades as drow exclusive weapons, thus they get the kukri, scythe chain (spiked chain), shotel and Xen'Drik boomerang. Back in Khorvair I allow a ball and chain: Ball and Chain: Large Exotic Weapon. 1d10 bludgon damage. [b]Ball and chain:[/b] A ball and chain has reach, so you can strike opponents 10 feet away with it. You can take a move action to 'choke up' on the chain, allowing you to strike adjecent opponents with it instead of using it as a reach weapon. It takes a second move action to bring the chain back to where you can strike again with reach. You can make trip attacks with the ball and chain. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a ball and chain, even if it it isn’t a light weapon for you. You must have at least 15 strength to do so. [/QUOTE]
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Any DM's not allowing Spiked Chains?
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