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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any down sides to having DM fail to detect illusions?
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<blockquote data-quote="Tovec" data-source="post: 5723605" data-attributes="member: 95493"><p>We are on the same side here. I was just pointing out the fallacy in a few arguments. I'm not saying that DnD doesn't have its own rules or reality, I'm saying that using the two in a sentence leads to comical hilarity by accident.</p><p></p><p>I'm not saying many ARBITRARY changes aren't bad. I'm saying Change by itself is not bad. Many changes people make in games are foolhardy but there are many others that are brilliant. It is hard to say ALL change is bad just because of the majority of ill-conceived ideas.</p><p></p><p>And yes mine was in context, I realize the silliness of using the same words with a (slightly) different meaning in the same post.</p><p></p><p>Also, if all change was bad for all organisms we would never have evolution, just extinction.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5723605, member: 95493"] We are on the same side here. I was just pointing out the fallacy in a few arguments. I'm not saying that DnD doesn't have its own rules or reality, I'm saying that using the two in a sentence leads to comical hilarity by accident. I'm not saying many ARBITRARY changes aren't bad. I'm saying Change by itself is not bad. Many changes people make in games are foolhardy but there are many others that are brilliant. It is hard to say ALL change is bad just because of the majority of ill-conceived ideas. And yes mine was in context, I realize the silliness of using the same words with a (slightly) different meaning in the same post. Also, if all change was bad for all organisms we would never have evolution, just extinction. [/QUOTE]
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Any down sides to having DM fail to detect illusions?
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