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<blockquote data-quote="CubicsRube" data-source="post: 7369163" data-attributes="member: 6848185"><p>So, as to druids. It is confusing and highlights a lot of things in dungeon world where its really really important to ask questions to your players. Once those things are defined, then it sets a precedent.</p><p></p><p>The first element is that druida need to choose a wilderness type and generally can only change into creatures from that area. If you want to confirm with the player if you mean natural creaturees only or monsters as well you can. You can leave the choice up to them, or you can override, as your still the gm.</p><p></p><p>As to the purple worm question, you absolutely can. IF the player and you the gm dedcide they can. This comes down to the tone you want to set for the game, gonzo or gritty. There is a lot of things in dw that could be defined as "game breaking" in a lot of ways its down to you not the rules to define limits. If you watch a lot of actual play one shots you can see people getting ginzi and silly, and you absoluteky can do that if you want.</p><p></p><p>I prefer a more somber tone. And if youre clear with that and have mature roleplayers it works well. If you have someome that wants to break the game, they can, but then theyd find the game is not interesting to them as its honedtly quite easy to break. Its not a game where part of the pleasure comes from creating an optimized combo.</p><p></p><p>An example of what you could ask the player is, "what happens when you transform? What does it look like? What does it feel like?" And my favourite "what happens when it goes wrong?". This goes on to establish risk which ill talk about in next post as this is getting too long already</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 7369163, member: 6848185"] So, as to druids. It is confusing and highlights a lot of things in dungeon world where its really really important to ask questions to your players. Once those things are defined, then it sets a precedent. The first element is that druida need to choose a wilderness type and generally can only change into creatures from that area. If you want to confirm with the player if you mean natural creaturees only or monsters as well you can. You can leave the choice up to them, or you can override, as your still the gm. As to the purple worm question, you absolutely can. IF the player and you the gm dedcide they can. This comes down to the tone you want to set for the game, gonzo or gritty. There is a lot of things in dw that could be defined as "game breaking" in a lot of ways its down to you not the rules to define limits. If you watch a lot of actual play one shots you can see people getting ginzi and silly, and you absoluteky can do that if you want. I prefer a more somber tone. And if youre clear with that and have mature roleplayers it works well. If you have someome that wants to break the game, they can, but then theyd find the game is not interesting to them as its honedtly quite easy to break. Its not a game where part of the pleasure comes from creating an optimized combo. An example of what you could ask the player is, "what happens when you transform? What does it look like? What does it feel like?" And my favourite "what happens when it goes wrong?". This goes on to establish risk which ill talk about in next post as this is getting too long already [/QUOTE]
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