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*Pathfinder & Starfinder
ANy easy, good way to un-nerf magic items in 4th ed?
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<blockquote data-quote="Aristotle" data-source="post: 4632343" data-attributes="member: 5885"><p>I have to say they made it significantly easier to pull magic items out almost completely (something I'm sort of toying with for a campaign of my own). A static bonus to hit, damage and all defenses and you're pretty much there. But putting back in the reliance on magic items requires a little more effort.</p><p></p><p>There was an article (or was that in a book?) about making standard items intelligent ones. The books indicates that artifacts exist for all tiers... I think there are already methods of giving characters cool items that do more than simple daily trick. Not all of their items have to be limitless fonts of kick-buttery though. Let a few of them remain aces up the characters' sleaves that they can use, but they can't build a career on.</p><p></p><p>On the other hand, if you like to tinker... Turn those dailies into encounter powers. If that proves too much power for your campaign, use the built in rules for uses per day based on tier and milestones but allow those uses to work on the same item multiple times per day (but still just once per encounter). That makes a character a little more flexible in that they can continually use the item that best fits the situation... but that might also be more believable and shouldn't bust the game too badly since the character is still limited in how many times per day they can use item powers.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 4632343, member: 5885"] I have to say they made it significantly easier to pull magic items out almost completely (something I'm sort of toying with for a campaign of my own). A static bonus to hit, damage and all defenses and you're pretty much there. But putting back in the reliance on magic items requires a little more effort. There was an article (or was that in a book?) about making standard items intelligent ones. The books indicates that artifacts exist for all tiers... I think there are already methods of giving characters cool items that do more than simple daily trick. Not all of their items have to be limitless fonts of kick-buttery though. Let a few of them remain aces up the characters' sleaves that they can use, but they can't build a career on. On the other hand, if you like to tinker... Turn those dailies into encounter powers. If that proves too much power for your campaign, use the built in rules for uses per day based on tier and milestones but allow those uses to work on the same item multiple times per day (but still just once per encounter). That makes a character a little more flexible in that they can continually use the item that best fits the situation... but that might also be more believable and shouldn't bust the game too badly since the character is still limited in how many times per day they can use item powers. [/QUOTE]
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ANy easy, good way to un-nerf magic items in 4th ed?
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