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General Tabletop Discussion
*Pathfinder & Starfinder
ANy easy, good way to un-nerf magic items in 4th ed?
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<blockquote data-quote="Falling Icicle" data-source="post: 4632522" data-attributes="member: 17077"><p>This is exactly how I feel. I avoid any magic item that doesn't have a property, unless the daily power is extremely useful (like the mnemonic staff or everlasting provisions). </p><p></p><p>They wanted to make it so that not every melee character needs to have gauntlets of ogre power, but now it's the opposite extreme. They're so pathetic now, I'd never waste the money to buy them. I agree that the importance of magic items needed to be toned down from 3rd edition, but IMO they went too far to the opposite extreme. You can now dispense with magic items entirely, and since they're so weak, most people probably wouldn't even miss them.</p><p></p><p>It also annoys me how almost every item it seems has a power (daily or otherwise) rather than a property. It so much more annoying to keep track of than a permenent bonus you can write down and include in your stats, and not have to look up again. I've noticed that most of my fellow players forget to use the daily powers on their items. Between all the powers people have, all the little modifiers and conditions to keep track of round by round, etc, it's very easy to forget about the powers of your magic items. </p><p></p><p>Maybe if those powers were actually impressive, rather than such insignificant little boons, players would be compelled to remember them? A magic sword that can put a major can of whoopass on an enemy once per day - THAT I will remember to use. A sword that inflicts a -2 penalty on an enemy for ONE round ONCE per day, not so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4632522, member: 17077"] This is exactly how I feel. I avoid any magic item that doesn't have a property, unless the daily power is extremely useful (like the mnemonic staff or everlasting provisions). They wanted to make it so that not every melee character needs to have gauntlets of ogre power, but now it's the opposite extreme. They're so pathetic now, I'd never waste the money to buy them. I agree that the importance of magic items needed to be toned down from 3rd edition, but IMO they went too far to the opposite extreme. You can now dispense with magic items entirely, and since they're so weak, most people probably wouldn't even miss them. It also annoys me how almost every item it seems has a power (daily or otherwise) rather than a property. It so much more annoying to keep track of than a permenent bonus you can write down and include in your stats, and not have to look up again. I've noticed that most of my fellow players forget to use the daily powers on their items. Between all the powers people have, all the little modifiers and conditions to keep track of round by round, etc, it's very easy to forget about the powers of your magic items. Maybe if those powers were actually impressive, rather than such insignificant little boons, players would be compelled to remember them? A magic sword that can put a major can of whoopass on an enemy once per day - THAT I will remember to use. A sword that inflicts a -2 penalty on an enemy for ONE round ONCE per day, not so much. ;) [/QUOTE]
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ANy easy, good way to un-nerf magic items in 4th ed?
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