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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
ANy easy, good way to un-nerf magic items in 4th ed?
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<blockquote data-quote="timbannock" data-source="post: 4637303" data-attributes="member: 17913"><p>You could also write the Keyword "Nerfed" next to any item (or even Power) that you feel is underpowered as it currently is. If it's a Daily or Encounter Power, a player with a Nerfed ability can spend an action point to reuse the Power that day/encounter. Or maybe a healing surge.</p><p></p><p>Or you can just automatically use any Nerfed power 1 more time/day or encounter than originally intended, at no cost.</p><p></p><p>Nerfed at-wills have any d20 rolls associated with them rolled with a +2 bonus. Or they increase their damage die to the next higher die (d4 -> d6 -> d8 -> etc.).</p><p></p><p>I suppose you could go notes and instead add an extra effect ("when you use this power, not only does it [insert original power here], but it also pushes the enemy 1 square"). But you're just begging for complications at this point. The rules above are simple, work across the board, and only take up a sentence in whatever House Rules document you come up with for your group.</p><p></p><p>Of course, if you notice you're writing the word "Nerfed" more than a dozen times or so, then you might have a misconception with how the rules work.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4637303, member: 17913"] You could also write the Keyword "Nerfed" next to any item (or even Power) that you feel is underpowered as it currently is. If it's a Daily or Encounter Power, a player with a Nerfed ability can spend an action point to reuse the Power that day/encounter. Or maybe a healing surge. Or you can just automatically use any Nerfed power 1 more time/day or encounter than originally intended, at no cost. Nerfed at-wills have any d20 rolls associated with them rolled with a +2 bonus. Or they increase their damage die to the next higher die (d4 -> d6 -> d8 -> etc.). I suppose you could go notes and instead add an extra effect ("when you use this power, not only does it [insert original power here], but it also pushes the enemy 1 square"). But you're just begging for complications at this point. The rules above are simple, work across the board, and only take up a sentence in whatever House Rules document you come up with for your group. Of course, if you notice you're writing the word "Nerfed" more than a dozen times or so, then you might have a misconception with how the rules work. [/QUOTE]
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ANy easy, good way to un-nerf magic items in 4th ed?
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